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Phaser 2.1.1 "Eianrod" is Released


rich
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https://github.com/photonstorm/phaser/releases/tag/v2.1.1

 

Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the `create` method but had an empty preloader or pre-cached assets.

 

There are no other changes in this release. It is now live on github and npm.

 

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Brand new to Phaser and tried to follow this tutorial: http://www.photonstorm.com/phaser/advanced-phaser-and-typescript-projects with the eianrod build of Phaser testing in Chrome 37.

 

Couldn't figure out how, but the MainMenu class from the tutorial seems to be broken by this version of Phaser: after completing the tweens added in the Create method the canvas is cleared clicking wont get the state to change to the Level1 state.

 

I found and older build of Phaser version 2.0.5 (unsure of the build name sorry) and when using it instead of eianrod the MainMenu class seemed to behave as expected.

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Just noticed that the game scale example no longer works as intended with 2.1.0 and 2.1.1. Can it be adapted for the current/future releases or is it worth leaving there for legacy sake?

 

Maybe related to this, I'm using https://github.com/photonstorm/phaser/tree/master/resources/Project%20Templates/Full%20Screen%20Mobile as a base for multiple projects and it won't work anymore with Phaser 2.1.1 (dunno about 2.1.0). Rollback to 2.0.7 and everything works ok. I don't have mac at the moment so finding the reason is quite difficult. Help appreciated once again.

 

Edit: No visible changes when running the app on desktop, but the screen stays black on mobile. Tried on ios6, ios8 and Android 4.4. Works ok on all platforms with Phaser 2.0.7.

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