Jump to content

Phaser 2.1.3 "Ravinda" is Released


rich
 Share

Recommended Posts

i have an interesting one too...  32px thick wall made out of individual objects needs more than 250 (m/s ??) speed to tunnel through..  most of the time it's corrected and the player is pushed back..  but a 32px thick wall made out of one polygon is passed very easily..  only 150 speed is needed to tunnel through almost every time..  bug?  should i make a testcase and show it to you? 

Link to comment
Share on other sites

Hey guys, 

 

I've been curiously following this thread hoping that my problems with updating to 2.1.3 would be solved. I can't tell if the new version is incompatible with Tiles, Camera or something else, but here is a non-working version with 2.1.3 (the latest DEV as of today):

 

http://www.lastnightsparty.com/fd213/

 

Any ideas?

Link to comment
Share on other sites

The latest dev build would say 2.1.4-dev in the console, but yours says 2.1.3 so I suspect you're using the build file that is in the dev repo, which was still 2.1.3 at the time you pulled it down. However about an hour ago I pushed up a 2.1.4 build file, so you can either grab this and test it, or just do run 'grunt' from the dev repo folder to build your own version into the 'dist' folder.

Link to comment
Share on other sites

Just to clarify my message above for anyone not used to how the dev branch works: when I fix issues in dev I very rarely create new build files (because I don't need to in order to test). Which means if you're working out of dev I strongly suggest using the provided grunt task to build your own local copy. It will place the files in a 'dist' folder, which is excluded from git so won't interfere with future pulls. Or keep an eye on the contents of the build folder in the repo, and if you can see I've committed some pre-built files, use those. Just know they'll nearly always be behind the actual dev status a little.

Link to comment
Share on other sites

I think there is an issue with texts with this version update. All my texts Y coord have lowered.

 

I have made a very minimalistic (14 lines of code) Plunker to illustrate it : http://plnkr.co/edit/KAZjzKqDLsMdII8W70X3?p=preview

 

Just switch the Phaser version from 2.1.2 to 2.1.3 to see the text slightly moving vertically.

 

I won't report a bug untill an administrator thinks it is legit to do so!

Link to comment
Share on other sites

I'm having issues with Camera follow. I tried building from the dev branch and still get the same issue.

 

The issue can be seen here:

 

http://examples.phaser.io/_site/view_full.html?d=p2%20physics&f=tilemap.js&t=tilemap&phaser_version=v2.1.3&

 

Try moving to the right. You'll notice a invisible wall? Uncomment the camera follow and all is well except for of course the camera not following.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...