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  1. I've published the first version of my grid-based physics plugin for Phaser 3 (a port and improvement from the Phaser 2 version). It makes it easy to create a game where the movement is restricted to tiles or a grid and comes with helpful built-in features such as a system for pushing objects or walking on one-direction tiles. I'm making the plugin to use it in a RPG I'm developing but it's suitable for everything from Sokoban-like games to Rouge-like. However, the development of the plugin will be focused to add features I need and fixing bugs that affect my game. Let me know if you use the plugin and feel that stuff is missing or if you run into issues. I won't be adding stuff just for the sake of the plugin unless there is a demand. 1. Testing a bridge and tiles will collidable borders. 2. Testing one-way collision (and I got stuck). 3. Turn-based mode with smooth animations. Multiple bodies getting pushed. DEMO http://metroid.niklasberg.se/P3GridPhysics/ (Use dat.gui to toggle turn-based mode, maximum number of bodies the player can push, velocity and more) Github: https://github.com/nkholski/phaser-grid-physics