Search the Community

Showing results for tags 'perspective'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Coding and Game Design
  • Frameworks
    • Phaser
    • Pixi.js
    • Babylon.js
    • Panda.js
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Found 4 results

  1. Hello there, I'm new around here and also newbie using Phaser. I have only coded turn-based games and I recently learnt how to make classic 2D platform games with Phaser (which is incredibly easier than I thought). I'm interested on develop a tennis game. Watching some old NES tennis game, every tennis game use a vertical camera with some perspective which makes appear the closer half of the court bigger than the other one, does anyone knows how to approach that kind of camera/perspective? Thank you!
  2. Hi guys, i've bring this example with Pixijs and i've done a test. I put the canvas inside a div (#content), this div has transform: perspective(900px) and rotate(20deg). The hit area is not ok, 'cause has the old coordinates without calculate perspective. (see attachment) So, how can i get the new coords to pass to hitarea ? Thanks
  3. Hey guys. A thought just came into my head. How would you go about pulling off an Isometric Perspective in Phaser? I tried looking up some examples but many of them are using older versions of Phasers. I was wondering if anyone has a demo or example of a more recent game made in Iso using Phaser. Also some general information about how to achieve Isometric Perspective in Phaser would be greatly appreciated.
  4. Hi, sorry, am noob. What is the name for this effect: Can you recommend me some example games/ tutorials(any language) using this style? Thank you