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Showing results for tags 'perspective'.
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Hello there, I'm new around here and also newbie using Phaser. I have only coded turn-based games and I recently learnt how to make classic 2D platform games with Phaser (which is incredibly easier than I thought). I'm interested on develop a tennis game. Watching some old NES tennis game, every tennis game use a vertical camera with some perspective which makes appear the closer half of the court bigger than the other one, does anyone knows how to approach that kind of camera/perspective? Thank you!
Hi guys, i've bring this example with Pixijs and i've done a test. I put the canvas inside a div (#content), this div has transform: perspective(900px) and rotate(20deg). The hit area is not ok, 'cause has the old coordinates without calculate perspective. (see attachment) So, how can i get the new coords to pass to hitarea ? Thanks
Hey guys. A thought just came into my head. How would you go about pulling off an Isometric Perspective in Phaser? I tried looking up some examples but many of them are using older versions of Phasers. I was wondering if anyone has a demo or example of a more recent game made in Iso using Phaser. Also some general information about how to achieve Isometric Perspective in Phaser would be greatly appreciated.