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Ppozniak posted a topic in Phaser 3Phaser 3 BOILERPLATES | STARTERS Unify, upgrade, use. Last updated: March 6 Table of contents: 1. Intro 2. create-phaser-app 3. List of existing boilerplates 4. What kind of features we need/want 5. What's the point Intro: Hello there everyone! As Phaser 3 came out I immediately started to look after some Boilerplate which would take care of basic stuff and speed up the development. If you don't know what I am talking about, think of create-react-app, but for Phaser. There are a few already, however I think that is one of the things that shouldn't be re-created every time, but I'd rather see one, powerful, generator that is community driven, updated, and has many options. Richard has mentioned that he prefers this to be created by community, and just highlighted on the Phaser website. I am aware that sometimes you need something really different and boilerplate X won't suit your needs, but that's where configuration comes in (for example question at the beginning which physics you want to use). Unless even that can help you - get a different boilerplate/create new one. I want to help and in my opinion boilerplates are great way to unify the community, show out the best practices and speed up the development. Let me know what do you think about it. create-phaser-app: So currently I am developing this generator, which follows the convention of create-X-app. It will be configurable with --options, or by default running a "wizard" where you select basic options. At the start there will be only plain JS and typescript probably, but later on I'm planning to add things like multiple examples (ping-pong, platformer, etc) and many other stuff, but also some --basic flag where you get 0 configuration small project without any webpacks or anything! https://github.com/phaser-contrib/create-phaser-app Here's the repo. Project will be open up for contributions after I prepare the base. Hopefully after everything's prepared community will be able to focus this one and stop creating new ones, unless they really need to. Existing boilerplates list: https://github.com/oliverbenns/phaser-starter - https://github.com/rblopes/generator-phaser-plus - by @rblopes https://github.com/lean/phaser-es6-webpack/tree/phaser3 - (phaser 3 on different branch, i think it's still in development for p3) by @leandro Boilerplates/examples (things that fall in into example category, but still can be a good foundation) https://github.com/nkholski/phaser3-es6-webpack - generic platformer template (mario in this case) and it's based on phaser-es6-webpack by @nkholski I'll keep the list updated, you can give links in the comments too! Features: What should the perfect boilerplate have Recognizable name ES6 transpilation with babel ES6, CoffeeScript or TypeScript Webpack, along with live and hot reload Environment variables Continuous delivery and continuous deployment Images compress JS minify Standard folder structure with basic scenes like preload screen, game Config file for game configuration with all possible options Maybe something that will make sprite bundles ES lint configuration? (not quite sure as many people have different ways of writing code, however maybe just a small base for further configuration?) CLI commands (like create new object) Popular building integrations (Cordova, Cocoon etc) at least on some level Easy way to update Phaser Configurable at the start: Provide bigger example? or just standard template (for example do you want only one example asset, or whole game generated) Physics selection List of some basic useful plugins? That's all coming to my mind for now, leave the comments what would you like to see in a boilerplate! The point?: I know this may be not immediately clear "what the hell this guy want to do with this topic". I think it would be nice if community choose one boilerplate that already is in a good shape and drop all the focus on it. I don't think that this will be better if every person creates a new boilerplate for no good reason and reinvents the wheel. So to summarize: Create a list of boilerplates to have it in one place Let's choose together a boilerplate which community would accept to take care of, becoming a kind of "official" boilerplate (again think of create-react-app that is used by most of the people). (and yes, I am aware that not everybody will want that, but in most cases unified standard is a good thing, I guess?) List of features that this boilerplate would ideally have. I want to hear your feedback about the whole concept, maybe I am dreaming too much. From my side: https://github.com/lean/phaser-es6-webpack/tree/phaser3 seems to be the most popular, however don't think it's phaser 3 ready yet? Haven't looked at it yet. https://github.com/rblopes/generator-phaser-plus is also looking great, I've used it at it seems it has most of the features. What would I like to hear from you guys: Do you like the idea? If yes, would you like to prefer to choose an existing boilerplate or create a new one How would you name it if new one? If new one, clean start or forked from other project? What features would you add to the list Do you know any other generators that should be on the list? So let me know what do you think about it, let the discussion begin. Yey. Best regards.
rroylance posted a topic in Phaser 2I just released Phaser NPM Webpack TypeScript Starter Project (catchy name, isn't it?) GitHub link or my github.io link as a base starting point for creating games with Phaser using TypeScript taking advantage of the Phaser npm module and Webpack for building (which I couldn't find a template for, so I made one). It includes the typical 3 states (boot, preloader, title) to show the flow of a Phaser game. It also includes a watch task that watches the project for any changes and recompiles, and another task to run a live server that refreshes automatically after a build. It only takes a few seconds and a couple commands to get going (after having node.js installed)! It's platform agnostic (I've tested on OSX, Ubuntu running on a Chromebook, and Windows 10 in a VM running on OSX and had zero difference in behaviour). Hopefully someone here will find it useful, or at least take a look and let me know how to improve it (I plan on using this template and it's evolutions for all my future Phaser projects)!
I create a babylonjs starter for typescript here. https://github.com/seand88/babylonjs-typescript-starter built using gulp. The only issue I am having is when trying to get the definitions to work. I thought with typescript 2.0 you could simply do npm install --save @typings/babylonjs but it seems that points to an old version I am new to getting typescript working, so if anyone knows how to get that to work would really appreciate it. Currently with the starter I made You will get errors like src\client\game.ts(32,22): error TS2304: Cannot find name 'BABYLON'. Thanks for any help, and hopefully others can use this to get started in the future as well.