Jump to content

Antialiased Circle


matthen
 Share

Recommended Posts

Hi everyone,

 

I'm using the Graphics stuff from the dev version of Pixi.js. I can draw a circle by doing this:

var graphics = new PIXI.Graphics();graphics.lineStyle ( 2 , 0x000000,  1);graphics.beginFill(this.colour);graphics.drawCircle(this.position[0], this.position[1], this.radius);

Ut73Tlq.png

 

But I was wondering if it is possible to draw it with antialiasing? I note it looks like the webgl contexts are created with {antialias:true} by Pixi. Do I need to make a PNG of a circle? That's less ideal for changing the colours.

 

Thanks,

Matt

 

Link to comment
Share on other sites

  • 4 weeks later...

Wh

 

 

Hi. Total newbie here, but I think you can pass 'true' as the fifth argument when you instantiate a new renderer object, e.g.:

myRenderer = PIXI.autoDetectRenderer(320, 480, null, false, true); // arguments: width, height, view, transparent, antialias

 

thats 100% correct! Its worth being aware that unfortunately antialiasing seems to only be supported by chrome at the moment. :/ 

Link to comment
Share on other sites

A workaround that i use is to use the circles line property to smooth it a bit.

e.g.; red circle on dark background, use a darker red for the border, 1px width and alpha 0.5, this makes the border a bit smoother.

 

If you need a real border for the circle, draw two circles on top of each other using the mentioned method.

Link to comment
Share on other sites

  • 6 months later...
  • 9 months later...
  • 3 years later...

Since this is still one of the most relevant hits on Google, I figured I'd share the trick I ended up using, in case someone else end up here (just as I did, looking for a solution).

var radius = 20; 

// Create "intermediary" container for graphics
var gContainer = new PIXI.Container();
stage.addChild(gContainer);

var myCircle = new PIXI.Graphics();
gContainer.addChild(myCircle);

// Draw graphic x2 size
myCircle.beginFill(0xFF0000);
myCircle.drawCircle(0, 0, radius * 2);

// Use cacheAsBitmap to render bitmap 
gContainer.cacheAsBitmap = true;

// Scale down (the bitmap) to get smooth edges
gContainer.scale.set(0.5);

In case you need to modify the graphic, just set cacheAsBitmap = false, redraw the graphics, and then set cacheAsBitmap = true again. Works with PIXI 4.5.1.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...