[Phaser] Infinitris (WIP)

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Infinitris - A massively multiplayer online falling block puzzle game, created using Phaser, React, and Koa.

Here it is:

Controls: Arrow keys and spacebar.

1.0 4p.jpg


Current Features:

  • Classic .io style: Instant join - only specify your nickname and you're ready to play.
  • Ingame chat (Press [Enter])
  • Grid that expands and collapses based on how many players are in the game.
  • Horizontal wrapping when the grid is larger than the screen.
  • Scoreboard
  • Invalid block placement detection (needs work)

Features to add:

  • Spectator mode
  • AFK detection
  • Touch controls
  • Minimap
  • Mobile fullscreen
  • Multiple game rooms
  • Block collections and themes
  • User registration to secure your nickname





Please give it a try and let me know what you think!


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Release 1.1

This time, I have a gif of some of my workmates and I playing Infinitris :-)


I've written a blog post about my journey from the previous release to now, feel free to have a read: Infinitris Blog - 1.1

1.0 -> 1.1 changes:

  • New mistake detection algorithm - the player's block is now killed if they create gaps that can't be filled (Blocks around the player are no longer destroyed when they make a mistake).
  • Added "Phase Shift" mechanic - After placing your block, if there are any spaces in the grid directly below it that can fit the block, it will be shifted downward.
  • Added "Block Stomp" mechanic - Drop your block on another when it is in midair will stop your block from dropping and will force the victim into dropping until they hit the floor.
  • Added Minimap.
  • Added Number of players currently ingame to the landing page.
  • Fixed line clear animation hiding the lines that replaced the cleared ones.

More minor improvements and bugfixes can be seen here.

I'd love some feedback!

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Fun game, lacks player population yet I found myself playing alone for 10 minutes!

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Thanks for the replies, Zinnie and RubbleGames.

This game is so much more than Tetris, but if you play alone you don't see much of that apart from the new mistake detection and phase shifting (which people won't know how to use since it's not mentioned anywhere yet).

I'll be working on a tutorial and a trailer that will make the new mechanics obvious, and hopefully I'll get some player population once Infinitris 1.2 is released.





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