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Found 5 results

  1. I am currently using the Phaser project template located on Github. I tried to search online for a way to minify my game files, yet I've ran into pages that talk about using 'GruntJS'. I am currently not familiar with the javascript task runner. Can anyone give me links to tutorials on how to minify phaser games? Or can anyone post a detailed description on how to do so? I would appreciate it greatly.
  2. Hello, in the next few minutes update will be deployed on the server. It might take up to 10 minutes. With the update following changes will be applied:Project expire countdown added - older projects will start countdown from March 1st. All new projects will expire after 30 days. After project expire - it will be moved to the trash and after 7 more days it will be wiped. export minified version: ME will parse index.html and automatically minify css and js files and will put all files in the one minified file. ME will skip already minified files, e.g. phaser.min.js - check is based on filename - looking for .min.js (min.css) part, also remote files will be skipped ( link starting with http ) remove whitespaces from <head> section in the index html QR codes to exported links added for easier mobile access Another fixes: issues on windows server and source editor fixed grouping selected group issue fixed
  3. i tried yui-compressor and googles closure-compiler and both stop because of the word static.. finishline.body.static=true;or any other occurrence of the word static.. they simply throw an error.. wth? closure-compiler: test.js:945: ERROR - Parse error. missing name after . operator finishline.body.static=true; or YUI-compressor: java.util.MissingResourceException: Can't find bundle for base name org.mozilla.javascript.resources.Messages, locale de_AT how do you minify your code?any idea how to get this to work? thx in advance!
  4. Hello All, I wrote a walk through on how to setup Grunt to automatically concatenate/minify your phaser game so you can be ready for testing/deployment. Take a look at it here: Let me know if you have any questions, comments or concerns! Thanks!
  5. Not strictly aimed at game dev, but some useful tips in here nonetheless...