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Found 7 results

  1. Hello! I have been working on Phaser 3 development for about a month now and was curious about multi-touch support. We are working on a simple platformer game and single touch is crippling to a mobile user. I read through the dev logs and it seemed like support was "on the way" a few months back. Is this still part of the development road map or has it been shelved for other features?
  2. Our web application and game development environment was designed from ground up to fully utilize the next-generation multi-touch-capable user interfaces and devices.
  3. Hi, We are looking for developers who have similar or would like to develop the following games. These games will be played on a multi-touch table of more than 32 touches. Number of players will range from 2 to 8. The game needs to incooperate our API. Game 1: players will compete in drawing simple shapes with both hands concurrently. Game 2: players will fill up shapes with body parts print. After printing, the players can enlarge, reduce or rotate the body prints to fill up as much of the shapes given as possible. Players who fill up the most percentage of the shape will win. Game
  4. Hello, I would like to use the Phaser Box2d Plugin on a mobile device to handle multiple touch inputs. As of now, box2d creates/destroys the mouse joint on each input down/up, respectively. Is there a way to work around this to allow for multi-touch mobile games? Thanks in advance. gameblox
  5. Hi All, We are a new start up and are looking for games developers to provide us with multi-touch table top games. You would need to integrate our API which will be provided at a later stage. The games shall be played by 8 players on a 42”,48” table top multi-touch screen. We are looking for very simple yet challenging games for the players to play against each other. The graphics need to be good(cartoonish and rich in colour) Below are some examples of the games that we are looking for (not exactly but to give you an idea): 1 don't crash
  6. Hi Community ! I have an issue getting the position of a pointer.I'm using in my game 2 pointer, and i need to get position of both, my problem is that when i am trying to get the position of the second pointer down, this position is updated only if the first pointer has been moved. So when i put my first finger on the screen but not moving it, i can't get the position of my second finger when i am moving it. Here is something i put in the game.update() function to detect pointer : if (this.game.input.pointer2.isDown) {//HERE IF FIRST POINTER HAS NOT MOVED me.game.input.pointer2.position.x AND
  7. TouchTheBeat is a game for tablets and other touch-enabled devices currently in development. Alpha 1 was just finished and can be playtested here: Play Alpha 1 TouchTheBeat is level-based. Each level consists of a song from SoundCloud and a composition of gameobjects. The more rhythmically accurate you interact with the gameobjects, the higher your score will be in the end. The game comes with the ability to create and share your own levels. You can find more information on TouchTheBeat in my blog post here: http://coloreddrums.de/touchthebeat-alpha-1/ Due to the fact that this is A
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