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Found 5 results

  1. I'm trying to develop an audio rhythm based 2d html5 game and need some advice. I'm trying to develop the logic to sync the audio with the games animation. I do not need a constant animated sequence nor do I need to sync user input but I do need the animation to play once per selected be at and on time/ beat and be able to increase the number of beats eventually animating on almost all notes per bar for the duration of the audio. Now I've researched various method on how to compensate FPS for BPS when trying to sync audio with visual/ input tasks but I'm wondering if this is overkil
  2. Hi everyone, I want to make a basic rhythm game in Phaser where the user has to hit specified keys to 'catch' the incoming notes while staying in rythm. So far the main game area roughly looks like this: The idea is that the key must be hit (and the corresponding note played) when the note sprite fully overlaps the key sprite, and the score is calculated based of how close the note sprite is to the top edge of the key sprite. I have an array of percussion loops with various BPMs I made in a DAW which change after each level to increase the difficulty. When the level starts this functi
  3. Hi everyone! Rhythm Dungeon is our first game created using Phaser, and we are happy to show them to you. Description: Rhythm Dungeon tests your combat skills, cowboy, ninja and other heroes get ready to show off their best moves against hordes of monsters inside the dungeon. 12 Different Heroes to choose Many different mosnters to fight Web and Mobile compatibility(two types of controls) Retro nusic and art Spanish and English localization Play the Game Here It is available for HTML5 non-exclusive licensing feedback is welcome.
  4. TouchTheBeat is a game for tablets and other touch-enabled devices currently in development. Alpha 1 was just finished and can be playtested here: Play Alpha 1 TouchTheBeat is level-based. Each level consists of a song from SoundCloud and a composition of gameobjects. The more rhythmically accurate you interact with the gameobjects, the higher your score will be in the end. The game comes with the ability to create and share your own levels. You can find more information on TouchTheBeat in my blog post here: http://coloreddrums.de/touchthebeat-alpha-1/ Due to the fact that this is A
  5. Hello from Bideo Wego! http://bideowego.com I wanted to post about a music/rhythm based game I just uploaded on Kongregate. http://www.kongregate.com/games/BideoWego/mo-ritmo Feel free to check out the promo too What I specifically wanted to open for discussion is the strategy used to program the game. I used a helper program. The helper program was created in Flex 4. It is used to create the level data for the game. Basically it provides a simple button interface in which I can click buttons that correspond to specific arrows being dropped at specific times (chan
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