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Found 4 results

  1. Hey there! I am using the latest Phaser.js from the official website. I am creating a game that is supposed to be 640x480 in size. var game = new Phaser.Game(640, 480, Phaser.AUTO, '', { preload: preload, create: create, update: update }); But the final canvas that is being rendered is 800x600 in size, which would be correct according to my Windows DPI settings of 125% (640*1.25=800, 480*1.25=600). A resolution of 1280x720 will get scaled up to 1600x900 and as a result, everything will look blurred. The website itself is not zoomed in or enlarged in any way using Chrome.
  2. Hello ! I have a problem similar to http://www.html5gamedevs.com/topic/2244-sprites-of-odd-dimensions-blurred-when-flipped/ But im not using Phaser so I don't achieve to resolve my problem. Im working with Pixel Art sprites, and when I want to set the position of an odd width or height with the anchor set at 0.5 the result is blurred because the renderer try to interpolate the pixel. What is the solutions in PIXI to resolve this? Im sorry if my english is hard to read and/or understand. Kind regards of a French Developer who start with Pixi.js
  3. Hello, Like the title says I have a text on a game that appears quite blurry or like it has smoothness applies to it. I was wondering if there is a way to make it more crisp to improve legibility. I'm attaching a screen of how it looks, I think it is quite obvious.
  4. Hi guys, I've been playing around with Phaser for the last couple of weeks and I'm really loving it, very easy to work with and fun too! I have come across an issue however, I'm sure I'm probably doing something silly so I'm hoping someone can point me in the right direction. The issue: I come from a web dev background, so for my images, I've made them double the size and then using scale.setTo(0.5,0,5) to shrink them to the size I want them to display at. That's all fine, however when I use the game on my iPhone the images appear rather blurry instead of nice and crisp. Can anyone poi
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