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Found 6 results

  1. Hello, We are a French indie dev studio based in Paris : http://www.pinpinteam.com Few years ago, we have developed web multiplayer games based on flash : http://www.jeux-gratuits.com/jeux-multijoueurs.html and today we need to port those flash games on html5 We have already started the job. Examples of Yahtzee : http://www.jeux-gratuits.com/jeu-yahtzee-multijoueur.html (You can switch to flash and html5 version on the main page) We have done the porting of 3 of the 29 games (Rummy, Yahtzee and cheekers) Few weeks ago, the freelance developer who handle this job has q
  2. Hi fellow devs, Recently I wrote a tutorial about using mulitplayer game engine `AppWarp` with cocos2d-js along with Facebook sdk. I though sharing here may help someone. So if you are trying to make multiplayer game using HTML5 then you can read my article here http://blogs.shephertz.com/2014/12/23/use-appwarp-with-cocos2d-js-and-facebook/ Hope it might be helpful to some of you Thanks
  3. Hi, We are looking for cocos2d-js freelancers that are looking for on going projects. We currently have a bunch of games that have already been created in cocos2d-js. We are looking for a freelancer to clone these games (all source code for the games is in git repos) and then make a new game using new graphics (we will provide), new sound effects (we will provide). The new game will have its own git repo and be its own game in its own right, it is just based largely on the code of another game. The games have bonus games in them, the game cloned will be the one that al
  4. Anno8

    MosquiNo!

    MosquiNo! Play it here. Smash these mosquitos before they do horrible things to you! There are 4 kind of mosquitos to fight! Mostly annoying so I hope you enjoy it. Introducing the mosquitos:Normal - The one that is slow but comes in numbers.Pinky - Fast! The one who will get through your defenses.Abberant - This green one is smarter than you think.Mosquilla - The big boss. Very slow and just takes time to die. Update/Fixes 10/6/2015 - Increased the resolution to 480 x 690 (flexible to 480 x 854), which also makes the hand smaller, hence greater difficulty. 11/9/2015 Gameplay - The
  5. I wanna try to make Heroes 3 like game - Web based. I'm very confused - what game framework should i use for the battle system. I did some research and for now i think that there are two that should do the work. PhaserJS with isometric plugin - http://rotates.org/phaser/iso/ And the other one is Cocos2d-JS. I have none experience with either of them, but it seems that the more popular option is Cocos2dJS. PhaserJS in other hand seems little easy to use and have nice plugin functionality that allows better customization. Also i think to try to make the backend with ASP.WebAPI combined with Si
  6. Is anyone using or planning on using Cocos2d-js now or in the near future? What's your experience with it compared to other frameworks such as Phaser? I ask because I'm looking to target different frameworks from my game editor, but don't know which would be the best to start with.
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