Jump to content

Search the Community

Showing results for tags 'facebook instant games'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 7 results

  1. Hey! Anyone here has tried to develop Instant Games to different platforms than Facebook's Instant Games? Particularly, I do have in mind: Snap Games (https://support.snapchat.com/en-GB/article/games) Paytm Mini Apps (https://developer.paytm.com/docs/miniapps/overview/) Telegram Gaming Platform (https://core.telegram.org/bots/games) WeChat Open Platform (https://open.weixin.qq.com/?lang=en)
  2. I've been learning how Facebook instant games SDK works in multi-player mode for a while and still don't have a solid idea. Looking at the function "chooseAsync" it seems to be the one that a player (player A - master) uses to invite a friend (player B - slave) to play the game with you, fair enough. But then, how do we handle the accept request on player B (slave) flow? How is player A notified that his friend accepted the challenge and is ready to play? Same questions about when one player is waiting for his opponent to play, I believe I need to use "switchAsync" function but am a bit blurry here as well,
  3. Planning to develop 1 realtime multiplayer game, which would target Facebook Instant Games with further possibility to extend this into Cordova-wrapped Android/iOS app. The FPS must be rather high, as half second of a delay in the could influence the final battle result. Therefore, for the backend wondering between Firebase, Socket.io or Colyseus and looking for an opinion of someone experienced with that topic what would perform best for this scenario.
  4. Hey Guys I need Your Halp How I Can Add Button To Share Result My App Quiz by html5 ! Thank you ❤️
  5. hi guys I have a Construct 2 Project i want to transfer it to phaser 3 any idea ! hope someone can help asap thank you so much
  6. Please Guys I need Your Help i need add any codes before upload my game for Monetization it or without add any code or ID Like Id Admob? Thank you
×
×
  • Create New...