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Found 7 results

  1. Hi everyone! Before anything I wasn't sure if this was the correct place to post this, please moderators move it as you consider if this should go to some other place like Projects and Demos. https://github.com/damian-pastorini/dwdgame Also, please consider that this is my first implementation ever! I've never used neither Node.js, even less Parcel, Colyseus or Phaser, my world before this first incursion in game development was all about PHP and Magento, so that should give you an idea from where I'm coming. This quite awful but working example took me 75hs, incl
  2. Today, independent game studio Lucid Sight, developer of games such as MLB Champions and CSC featuring Star Trek, has acquired the popular open-source multiplayer game engine Colyseus (https://colyseus.io/). Lucid Sight will be taking over the Colyseus brand, GitHub, and all social and support channels. Lucid Sight will also be launching a cloud-hosted service to further support Colyseus developers. The creator of Colyseus, Endel Dreyer, will be joining the Lucid Sight team. Lucid Sight will continue to add to the Colyseus open-source library of features in conjunction with
  3. Planning to develop 1 realtime multiplayer game, which would target Facebook Instant Games with further possibility to extend this into Cordova-wrapped Android/iOS app. The FPS must be rather high, as half second of a delay in the could influence the final battle result. Therefore, for the backend wondering between Firebase, Socket.io or Colyseus and looking for an opinion of someone experienced with that topic what would perform best for this scenario.
  4. @endel has just updated his BabylonJS + Colyseus Multiplayer Boilerplate repository to support the latest BabylonJS, Colyseus, Node.js, TypeScript, Webpack and related dependencies. It's a great starting point for anyone interested in developing multiplayer games or multiuser applications with BabylonJS. Here's more information: BabylonJS + Colyseus Multiplayer Boilerplate Colyseus website Colyseus documentation Support Endel via his Patreon campaign
  5. Hi everyone! I'm very excited to announce this release. It adds some features that have been requested for a long time. Hope you like it as well! New features & improvements: Introduced public room listing (`getAvailableRooms`) (#131) Horizontal scalability through Redis (#57) PM2 is now supported (56) Improved how rooms are automatically locked when maxClients is reached. If an application error occurs during `onJoin` - the `onLeave` will be triggered immediately for custom clean up. (#132) You can use `clock` intervals without setting the
  6. I've been working on this game for a while, and I'm finally doing a "technical release" of it. Since it's still in alpha, you may loose your progress on the next update. It's a retro multiplayer racing game, inspired by Rock'n Roll Racing. I'm using colyseus in the back-end, and pixi.js in the front-end. Play it now: https://crashracing.com You'll be redirected automatically to a server on EU or US. Controls: Arrow keys for movement 1 - Missile 2 - Drop mine 3 - Turbo / Nitro Hope you enjoy playing, any feedback is very welcome! Cheers! Screens
  7. Hi there! For those who are interested in making multiplayer games, I'm trying to create some simple ones to demonstrate how to use Colyseus as your game server. Here's the first one: https://tictactoe-colyseus.herokuapp.com (mobile friendly) Source-code: https://github.com/endel/tic-tac-toe Thanks for checking out!
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