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Found 7 results

  1. Hello everybody I'm just taking a survey about preferred features in a mobile puzzle game. Just 9 questions to rate (1 to 5) one minute of your time. would you like to take it? https://s.surveytown.com/survey/?c=201101&id=1 At the time of writing I've very few responses, btw I link data in this thread, whenever I'll have more I'd update stats thanks SurveyTown - Puzzle Game Preferred Features_ Results.pdf
  2. I have an online games site- ozogames dot com and I am alloting one spot in my front page for any game (must be responsive). Site gets 150uv a day. 15$ for 30 days. Here is where your game will be-
  3. Uncaught TypeError: Cannot read property 'getProgram' of undefined at n.enableEffect (babylon.js:5) at r.t._preBind (babylon.js:17) at r.render (babylon.js:14) at t.render (babylon.js:15) at t.renderUnsorted (babylon.js:11) at t.render (babylon.js:11) at t.render (babylon.js:11) at i.renderToTarget (babylon.js:16) at i.render (babylon.js:16) at r._renderForCamera (babylon.js:13) This used to work. Tried with Chrome and FF, basically same thing. Scene loads, you get a glimpse of the character and then the magic stops.
  4. Hello everyone. As I said before on this forum, I am working on a HTML5 Gaming console + API. The feature set that I have in place at the moment is a library for clients and the game. Next to that I have created a dashboard for the console in which games can be selected. The game-view is then loaded into the dashboard window. I also created a client to control the console dashboard (users can open this client on their phone). If a game is selected, the game player view is loaded into the client. The setup uses sockets and emitters to send events from and to the game and clients. I also ha
  5. Hello everyone, I'm a French Student in an Engineering school and i need to find the best way to do some animation in HTML5. It seems there's three principal tools : Canvas, SVG and WebGL. According to my recent research, Canvas is more for dynamic animation, if i need to refresh a lot of sprites, etc etc... ,SVG more for graphics, charts and pre-programmed animations and WebGL for 3D. (Tell me if i'm wrong, because i feel like Canvas and SVG can do SAME, i can't see a real difference except about performance) I saw there's a lot of library for Canvas(Pixi.js, Fabric.js, Easel.js
  6. Do you want a new feature in MightyEditor? Write it down. We don't have much of time to fulfill all of your needs but it will help us to get the right direction.
  7. Hi. I'm actually new to HTML gaming, but I definitely see the potential. The thing is - until now, I've mostly used Java (libGDX framework) and, well, networking might be an issue if you want to (for example) use GWT. So, before I start digging into Phaser and JavaScript, I'd like to ask two questions: 1. Does this framework provide a networking API that would actually work on all browsers and isn't horribly complicated? Classic server-clients structure is fine for me. 2. Does it have a GUI API, preferably one that supports ninepatches? Sorry for wasting your time, take care. ; )
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