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Found 20 results

  1. Hey everyone. I am building a web based 3D interactive showcase of a spacecraft's journey. Most of the users are expected to be accessing it via low to mid range androids, so for performance I've decided upon three.js, rather than babylon.js. Correct me if I'm wrong in this. I've worked as a web developer and dabbled with game development with Phaser and Godot, but haven't built anything with three.js or babylon. So I wanted your advice on best practices and resources; things that my future self would wish I had known before starting. Here's some more information: The showc
  2. I have an online games site- ozogames dot com and I am alloting one spot in my front page for any game (must be responsive). Site gets 150uv a day. 15$ for 30 days. Here is where your game will be-
  3. A puzzle platformer where you stop the evil penguin from rebuilding the Tower of Babel, with ice. Created with Phaser in Haxe. Overlap2D used for level designing. Play on Web Screenshots
  4. Dear readers, I have been developing a game 'Cosmic Cargo' - it is nearing completion and I am hoping to get some feedback on the game. It's an arcadey 2D spaceship game, the aim of which is to fly as far along the cargo route as you can. The gravity fields of nearby planets are both a hazard and a useful resource for guiding the ship along your flight path. This was designed as a multiplayer game but I've recently added a single player version for those who would otherwise experience high latency in connecting to the London based server. The ship points at your mouse cursor, it
  5. Hey everyone, i am a game dev since a while now but i got into the html5 games few weeks ago, i wanted to show you guys some demos of my games and want to hear ur opinion about it : The first game is called "Paoro" , its an endless scoring type game, very easy to play and addictive, all the player needs is to press any button to jump , then he must climp the highest possible avoiding more than 40 possible obstacles: screenshot: link : https://kayisse.itch.io/paoro?secret=QNlASGCXcUtJdhTqgNSnzsdqiI The second game is called Tynoo, its an endless game too but lil bit more compl
  6. Hey guys, I haven't posted here in awhile and saw the showcase category. Figured I would show a html5 project that I was a part of among others in the team. This was my first large JS/html5 project. I learned a lot but in hindsight, wish we used an engine instead of trying to make one out of a early game demo. Still, can't complain become sometimes learning the hard way is for the best. Without futher droning, I present Paragon Crusade. http://apps.id.net/paragon-crusade Team included Adam Cheong Genard Mary Jean Pedroso Matthieu Jean Jardeleza Olesh Beau Lovett Andrew McCormick
  7. Hey, Sorry if this is being considered as spam but I just wanted all devs on here to know that I am offering them space on my new website to showcase their games. www.webheed.com - Your Games Section. It is a review site also so if you would like your game reviewed also then I can of course do that no problem. Contact me on Twitter: www.twitter.com/kieranaitken90 Contact me on Facebook: www.facebook.com/webheed Regards and best of luck with your development. Kieran - (WebHeed)
  8. A couple years ago, I was introduced into the world of game development using LibGDX. I made some little games, but they always stayed at home. Then I started learning HTML5 development, and got to know Phaser !!! So Gravitron is my first published game. It's made completely with Phaser. It is a zero-gravity adventure puzzle where you move tokens in a board and try to get one of them - the red one - to the tile in the center. You can play it on Itch.io (http://neko250.itch.io/gravitron) or on Game Jolt (http://gamejolt.com/games/puzzle/gravitron/42799/). Also, you can find its source code
  9. Hi Community! this is my first post here, and I wanted to show my first game. I had a lot of fun with phaser, so I can only recommend the framework. The objective of the game is to earn points by joining blocks of the same color, trying not to accumulate blocks of different colors. You also have to avoid falling (like flappy bird). You can clone the repository and change whatever you want:-) Repository: https://github.com/camiloei/Astro-encryption here is the online version of the game. Online: http://bit.ly/1mVMQ5N you can contact me on Twitter if you want @camiloei, but i usually
  10. I participated in the bit-it 48 hour game jam this weekend. Here's the result: Play it here! Fork on Github I think if I had another 24 hours or so, I would have been able to make an interesting game. That being said, I have a few questions: 1. The body for the "blackhole" object seems to be completely broken. Enemies collide erratically. No matter how many times I tried changing the body of the blackhole/trash or debugging, nothing would make the collisions work properly. 2. Using destroy within a callback function for any of Phaser's built in forEach functions on groups seems to brea
  11. Blockenstein is a very simple yet challenging platformer where players complete levels by jumping over blocks. The game currently has 100 levels that will easily provide the player with a fun and challenging experience. Blockenstein is a free web game built in Html5 with phaser, meaning that you can play it from a browser on almost any device! You can play it in your browser right now at blockenstein.com. Feel free to let me know if you have any feedback/suggestions or even any questions.
  12. Not quite a finished game showcase - but thought everyone might like to see a WIP gameplay trailer for "The Marvellous Miss Take". "The Marvellous Miss Take" is a pure HTML5 / JavaScript / WebGL game created with the Turbulenz Engine supporting touch, controllers, and mouse input. The game is made with a built-in editor, demonstrated in this video: It'll be online soon to play and checkout. Hope you like it.
  13. Hi, I'd like to showcase my second game in Phaser. Its a math game. I did the graphics and code. Please feel free to add your comment. Thanks,
  14. Moon is a my first Phaser game... well if I'm entirely honest its pretty much the first proper game I have ever made other than a few experiments here and there. It is a take on the classic Lunar Lander. Its intended for mobiles primarily, and is by no means completely finished. I need to add sound, a loading bar, iron out a few bugs, and add a lot of polish to menus and instructions etc but it is coming along nicely. I am also considering implementing gyroscope controls if possible, but we will have to see how that goes It is pretty hard, I know, and I have actually been slowly decreas
  15. My first HTML5 game, made in Phaser, has been entered in the clay.io "Got Game?" contest for student game developers. If you play it and take the time to leave a rating or review, you directly help my chances of winning, so please play it and rate if you enjoy. Brickety Split The game is about building the tallest wall you can by avoiding bricks that fall from the sky as enemies attempt to trap you. I wrote a detailed post-mortem of my development process. You can read it on my website: http://nathanielnelson.com/brickety-split-release-post-mortem/ And if you have any feedback, pl
  16. As with all breakout/brick breaker type games the whole point is to break all the brick with the ball by bouncing it off of a paddle. The more bricks you break the higher your score. What makes this game unique is the that the game board is round with all the bricks at the center. The players paddle follows a path 360 degrees around the bricks. This can be quite tricky as there are no walls to protect your ball from leaving the playing area. You start the game with 5 lives and the game features 40 different levels. Various different power ups are dropped from random bricks, however not all o
  17. Play as a space station orbiting the earth and dodge deadly space junk. Use up & down arrows to move. I made this in 48 hours for a game jam hosted by FGL. It's my first Phaser game, but won't be the last! If you want to know a little more about how I made it, I wrote about it here: http://www.allworkallplay.org/blog/orbital-debris-making-an-html5-game-with-phaser/
  18. Gamma

    Robo Dash

    Robo dash is a project that I have been working on for a couple of days now. I started a independent software studio back in 2012 named 'Somnibyte', and since 2012 I have been experimenting, but experimenting without any production. And so today I am happy to say that this is my first HTML5 game to be produced. It may still have some features to be implemented. I went with the theme of challenging/addicting, and so Robo Dash was the result. Robo Dash features a small robot toy named, 'Gamma'. The player is suppose to move Gamma across the kitchen table to dodge oranges that fall from the kit
  19. After the relative success of our first game, Clementine: horror sheep, and requests we should improve the game, we are about to come out with a new game called Clementine 2; the escape. This game would allow you to save and load and play as different characters. If you would like to see our old game it is here. Our developer page for the game is here. When the game is released I will let the community know. Thankyou! (see the attachment for development screenshot)
  20. Hi all. This is my first ever HTML5 game. Your goal in the game is to collect as many monsters as you can during three rounds. Different monsters are worth different amounts. Below are some screens. I would love your feedback on this game. I always strive to create the best games possible. If anyone is interested in a license of the game you can PM me or send an email to contact at karmaoctopus.com Game link: http://m.karmaoctopus.com/monstercollector/
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