Search the Community
Showing results for tags 'master'.
-
Hi everyone! I’m happy to announce the release of my latest project: Space Stack Master. It’s a physics-based merge puzzle game with a cosmic twist. Inspired by the Suika mechanics, I wanted to create something that feels smooth and satisfying on both mobile and desktop browsers. The Concept: You control a UFO to strategically drop planets into a galactic jar. Merge two identical celestial bodies to evolve them through 11 stages until you reach the Sun. Technical Details: - Engine: GDevelop 5 - Platform: HTML5 (Fully Responsive for Mobile & Desktop) - Features: Custom physics tuning, endless music loop, and a clean sci-fi UI. Play it here: https://unrealguru.itch.io/space-stack-master I’m currently looking for licensing opportunities and distribution partners. If you have a portal and are interested in a polished puzzle game, feel free to reach out! Feedback on the physics and the feel of the game is very welcome. Thanks for checking it out! SimpleGamesLab
-
Hey there! I'm a little confused about the soundManager and how to properly handle the playback of sounds. What I want to do is have a master volume for music and a master volume for sfx. When fading music in and out it always goes to a volume of 1 so it does not seem to be a good idea to handle the sound volumes individually for each sound or music track. Would I set up 2 different sound managers and add all sounds in there and then control the Soundmanagers volume? I can't seem to find proper examples or tutorials on that.. Any pointers would be greatly appreciated! Thanks Zampano
- 2 replies
-
- phaser
- soundmanager
-
(and 2 more)
Tagged with:
