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Found 2 results

  1. Hi everyone! I’m happy to announce the release of my latest project: Space Stack Master. It’s a physics-based merge puzzle game with a cosmic twist. Inspired by the Suika mechanics, I wanted to create something that feels smooth and satisfying on both mobile and desktop browsers. The Concept: You control a UFO to strategically drop planets into a galactic jar. Merge two identical celestial bodies to evolve them through 11 stages until you reach the Sun. Technical Details: - Engine: GDevelop 5 - Platform: HTML5 (Fully Responsive for Mobile & Desktop) - Features: Custom physics tuning, endless music loop, and a clean sci-fi UI. Play it here: https://unrealguru.itch.io/space-stack-master I’m currently looking for licensing opportunities and distribution partners. If you have a portal and are interested in a polished puzzle game, feel free to reach out! Feedback on the physics and the feel of the game is very welcome. Thanks for checking it out! SimpleGamesLab
  2. Hey there! I'm a little confused about the soundManager and how to properly handle the playback of sounds. What I want to do is have a master volume for music and a master volume for sfx. When fading music in and out it always goes to a volume of 1 so it does not seem to be a good idea to handle the sound volumes individually for each sound or music track. Would I set up 2 different sound managers and add all sounds in there and then control the Soundmanagers volume? I can't seem to find proper examples or tutorials on that.. Any pointers would be greatly appreciated! Thanks Zampano
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