Search the Community
Showing results for tags 'metrix.js'.
-
I just whipped up another quick example for Metrix.js this time it shows you how to build a controllable player on a randomly generated heightmap with first person controls. You can try out the example here http://psych.gs/public_html/playgame.php?gameId=Metrix.js 0.3 - First Person Controls on HeightMap heres what the random terrain in the example looks like(for the lazy) and heres the source, requires three.js(http://threejs.org/) and Metrix.js(http://psych.gs/public_html/metrix.html) <!DOCTYPE html><html lang="en"><head> <script src="three.min.js"></scr
-
Heres the second tutorial for using Metrix.js along with Three.js, this tutorial explains the basics of how the Metrix.js entity system works and how to create objects/entities. In the tutorial you will learn how to create a Metrix.Object and a update callback to go with it to rotate the cube from our last tutorial. You can checkout the tutorial here http://www.psych.gs/wordpressblog/metrix-js-tutorial-1-entitiesobjects-and-rotating-the-cube/ And heres what you should have once you finish the tutorial
-
First tutorial of many on my game framework Metrix.js this is just the first so its simply on using it with Three.js to render a cube. The tutorial- http://www.psych.gs/wordpressblog/metrix-js-tutorial-0-the-basics-rendering-a-cube/