Search the Community
Showing results for tags 'metrix.js'.
I just whipped up another quick example for Metrix.js this time it shows you how to build a controllable player on a randomly generated heightmap with first person controls. You can try out the example here http://psych.gs/public_html/playgame.php?gameId=Metrix.js 0.3 - First Person Controls on HeightMap heres what the random terrain in the example looks like(for the lazy) and heres the source, requires three.js(http://threejs.org/) and Metrix.js(http://psych.gs/public_html/metrix.html) <!DOCTYPE html><html lang="en"><head> <script src="three.min.js"></scr
Heres the second tutorial for using Metrix.js along with Three.js, this tutorial explains the basics of how the Metrix.js entity system works and how to create objects/entities. In the tutorial you will learn how to create a Metrix.Object and a update callback to go with it to rotate the cube from our last tutorial. You can checkout the tutorial here http://www.psych.gs/wordpressblog/metrix-js-tutorial-1-entitiesobjects-and-rotating-the-cube/ And heres what you should have once you finish the tutorial
First tutorial of many on my game framework Metrix.js this is just the first so its simply on using it with Three.js to render a cube. The tutorial- http://www.psych.gs/wordpressblog/metrix-js-tutorial-0-the-basics-rendering-a-cube/