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Found 72 results

  1. Hi all and good day! 13 days ago started with new project and would like to share some stuff with you It's not completely from scratch, but took some base from my prev game DatTank [https://dattank.io]. How it looked 13 days ago How it looks today [melee attacking sys example] Would like to know if it would be interesting for somebody to read through some details in some articles or thms like this. Uh, and would be awesome to get some feedback Thx for your attention! ps: If you want to get quick updates from me follow on https://twitter.com/iOhmed
  2. The livestream will feature presentations from The Chinese Room (Dear Esther, Everybody's Gone to the Rapture), FuturLab (Peaky Blinders Mastermind, Velocity 2X), Studio Gobo (For Honor, Disney Infinity), Electric Square ( Forza Street, Hot Wheels id), Red Beard Games / Hi-Rez (Smite, Paladins), MAG Interactive (Ruzzle, WordBrain), and more. The event is FREE and open to anyone, whether you’re already working in games, another industry, or recently graduated and looking to get in. Alongside the livestream each studio has a dedicated channel in the Discord so anyone interested in their positions can ask any questions. Register here to join: https://www.eventbrite.co.uk/e/games-jobs-live-south-coast-brighton-tickets-114548718300
  3. end3r

    js13kGames 2020

    To keep the tradition going, I'm posting a new topic for the upcoming js13kGames 2020 - online competition for HTML5 game developers, where the fun part is the size limit set to 13 kilobytes. It runs yearly since 2012. We'll have the ninth edition on the exact same dates as usual - between August 13th and September 13th. There will be many cool prizes to be won. Reference topics from previous years: 2013, 2014, 2015, 2016, 2017, 2018, 2019. Follow the competition on Twitter and/or Facebook.
  4. Hi, i am curious what is best way to make collision. At this moment I make it this way: i have all elements with collision in an array and i iterate through it and calculate distance this way: let dx = this._enemies[i].cords.x - this._players[y].cords.x; let dy = this._enemies[i].cords.y - this._players[y].cords.y; let distance = Math.sqrt(dx * dx + dy * dy); if(distance < 100) { //collision } This calculations make a sphere. We can do it this way to get a square or rectangle: if(Math.abs(sprite1.x - sprite2.x) < 100 && Math.abs(sprite1.y - sprite2.y) < 10) { //collison } I think this is not the best method, because lets imagine we have 1000 things with collision. We have to calculate their distance 1000x1000 = 1000000 times per frame. My second thought is a 2d array that pretends to be map. If object is on x=200 and y=200 we can assign it like this map[200][200] = 1. And then another object check is that place is free (there will be 0 then). Its good when the object is 1 pixel wide and high. For larger objects it could be harder to implement. How are you doing this?
  5. Hi, is it possible to create a bit complex game (with any of frameworks pixi, phaser, babylon etc) like Darkest Dungeon, Dead Cells , UnEpic or Moonlighter and what would the limitations be? Or it's better to start with a specific game engine?
  6. How is the game , almost done. https://swashvirus.github.io/watchmyback/
  7. end3r

    js13kGames 2019

    Another year, another topic - this one's for js13kGames 2019, eighth yearly edition of the online competition for HTML5 game developers where the fun part is the size limit set to 13 kilobytes. It runs for a month between August 13th and September 13th, and we have a whole lot of cool prizes to win. Check the topics from previous years for reference: 2013, 2014, 2015, 2016, 2017, 2018. Follow the compo on Twitter, Facebook, and Medium to be up-to-date with what's happening.
  8. Hello everyone. I'm knew here and also knew to Phaser 3. I'm working on a game currently where you play as a lost ball who is trying to make it back to his owner. Anyway, I have my player movement working fine. I but when I keypress "w" or "a" I want the ball to also continuously rotate (to look like it's rolling) while those buttons are held down. this.ball.setRotation() will only rotate the ball once. I've done a lot of digging and can't seem to find what I'm looking for. update() { // Movement (left/right) if (this.cursors.left.isDown) { this.ball.setVelocityX(-225); } else if (this.cursors.right.isDown) { this.ball.setVelocityX(225); } else { this.ball.setVelocityX(0); } // Jumping mechanic if (this.cursors.jump.isDown && this.ball.body.touching.down) { this.ball.setVelocityY(-700); } }
  9. Hi every body. I'am looking for a developer who can make an online multiplayer game similar to Bumper.io and Beetles.io. like in the following links. https://play.google.com/store/apps/details?id=com.honikougames.royale.io https://play.google.com/store/apps/details?id=bumperbattle.io.game
  10. Hey all, I'm trying to have a movable character go from no camera follow to camera follow when the game starts, but what happens is that when the camera follow gets called the movement is instant and doesn't look very good. Is there any way to have a smooth rather than instant camera follow transition? Thanks!
  11. Well... I want to learn how to make games, for PC, browser or mobile. I started to learn logic then I passed to HTML and CSS, I learned the basics of those two then I started to see the basic of JS. I did a break for a few months to focus on school, but now I'll return my programming studies. And I heard that C# is the best choice for gamedev using the Unity Engine. So, I want to know what is the best choice, stay learning JS or start to learn C#?
  12. end3r

    js13kGames 2018

    It's time to start a thread for this year's js13kGames - an online competition for HTML5 game developers that runs since 2012. The fun part is the size limit set to 13 kilobytes - check the rules for details if you want to learn more. The seventh edition start as usual, on August 13th, and end a month later, on September 13th. Check the previous years' topics for reference: 2013, 2014, 2015, 2016, 2017. There's a whole bunch of nice judges, cool prizes, there will be free t-shirts and other swag as well. Follow the compo on Twitter and Facebook for updates as this year will introduce a few interesting changes. So, who's going to participate this time?
  13. Some time ago I started my own twitch channel where I have been working at 2D space massive multiplayer game development. I try to utilise my roadmap task by task, telling about what I'm doing. I have using javascript, node.js and top-notch technologies such as service workers, websockets, server-side rendering, webgl and famous libraries & frameworks like React, Webpack, Koa. And finally the question, does anybody interested in watching Twitch to improve their skills in gamedev and programming based on real game projects? I'm free to welcome other developers, answer for any technical questions. For me it's basically chance to meet new developers, increase of motivation, extra opportunity to find anyone who can help me in gamedev as well. Thank you!
  14. end3r

    js13kGames 2017

    It's that time of the year again - time to start thinking about the js13kGames competition. The sixth edition will start on August 13th, 13:00 CEST and will run for a month. For those who don't know it yet: it's an online competition for HTML5 game developers where the fun part is the file size limit set to 13 kilobytes. Check the rules for details. There are always notable judges, lots of cool prizes, and free t-shirts for all entries shipped worldwide. See the forum topics from previous years for reference: 2013, 2014, 2015, 2016. Follow the compo profiles on Twitter and Facebook to be up to date with all the news and announcements. I'm looking for prizes and sponsors, so if you can help with either of those please get in touch! So, who's going to participate?
  15. Hi everyone, I'm Devin, a fellow PhaserJS dev. I am currently working at MyBrainSolutions, and we are currently looking to re-do our ~30 games in PhaserJS (some are already in Phaser, but we do need to re-do them as well). We're a small SaaS startup in healthtech, founded by neuroscientists and brain researchers. We're building a platform for users to take brain assessments and exercises that truly change brain habits. We're small and scrappy, and we have 30+ enterprise customers and growing. We're looking for contract game developers to help us recreate these games. Responsibilities: Work closely with product and in-house engineers on requirements and specs Develop both mobile and web optimized versions of each game Have input on game design, mechanics, levels, etc. Qualifications/Requirements: 2+ years experience developing games in Phaser Graphic Design skills a plus React / React Native experience a big plus Please reply (or preferably send me an email at devin.ozel@mybrainsolutions.com) with your portfolio (or just game links) and your hourly or per-project-base rate/quote. Looking forward to hearing from you all!
  16. Joeb Rogers | AAA Gameplay/Tools Programmer I've experience in Unity, Unreal and GameMaker, as well as frameworks such as Monogame and SDL2. I'm very comfortable programming in both C++ and C#, and am also pretty comfortable in JavaScript and Lua. I'm experienced with both 2D and 3D games, so can comfortably fill a position on any team. My rates are negotiable, as are the number of hours a week I can put in, whether you're just looking for some short term contract work, or a longer term commitment. Here's a link to my not-so-up to date portfolio, that at the least showcases some of what I can do and my role in the industry. https://joebrogers.github.io/ My role in the industry has had me working most recently on GTA V Online at Rockstar North, however I cannot go into more details on that. My email is listed at the bottom of the site, so don't hesitate to get in touch if you have a project in mind. Thanks! NOTE: My current earliest availabilities for more contract work is the 18th of December, so if you're looking to get something scheduled in and finished before christmas, or in preparation for beginning a project in the new year, please get in touch!
  17. Hey everyone! Just wanted to find out what your costs are per month/per game or general costs? This includes artwork, music, developers etc (outsourced or bought). Do you have any initial budget when starting a game? I have been searching for a high quality artist for quite some time now and with a budget, I don't think it gives me that much flexibility since quotes usually come through as more than the budget itself (if you can recommend anyone with a high quality cartoonish style, please do, I would appreciate this) How much have you spent on resources for your game(s)? Extra: What's your costs vs profit like?
  18. Mission 13 - Lost in Space Check out our newest game, Mission 13! We spent the last few weeks developing it for the JS13K Games competition hosted by Andrzej Mazur at Enclave Games. As most of you probably know, the idea of this competition is to fit a whole game in a zip file less than 13kb. We managed this with our entry, and here is the end result! Also, feel free to plaster it across social media, trust me, we won't mind http://js13kgames.com/entries/mission-13-lost-in-space Some technical features of this game, for all you nerds out there include: Custome image generation. (For stars, planets, and asteroids) Audio synthesizer using JSFXR. Support for both mobile and desktop with fullscreen resizing capabilities. Random terrain generation. And most importantly, love.
  19. Hi Folks, I've started a youtube series on game art direction. If your'e having trouble finding the right look for your game this might help! As always, I love to hear your thoughts and questions!
  20. Some of you may be interested in this interview with FRVR from GameAnalytics, where we chat with FRVR founder to find out how his approach to HTML5 game development and distribution helped him build a studio that generated $1500 per day in ad revenue, within 6 months... It's a great story. Check it out @GameAnalytics
  21. Hello everybody! I hope you are having a fantastic day! Our team wants to start making simple HTML5 games for our Android / IOS apps. Games are supposed to be ran inside the WebView. We are looking for a very lightweight engine, because there is already ads placed at the bottom of the screen in our apps. Our first attempt was Phaser.js, but the performance wasn't the greatest inside the WebView. Choppy sprite movements, common fps drops and so on. If you guys know an engine that could help us achieve the goal, please let me know! Thank you in advance!
  22. Hey guys, I just finished writing up a short article on making your games multilingual, and was wondering what you thought? Is it too bland, not enough facts, too short, too long? I am still editing it, so any feedback is welcome. Making Your Indie Game Multilingual
  23. Hey guys, we just released a new article on some tips and tricks to becoming a successful solo game dev, and are looking for some feedback! tell us what you think of it in the comments section both here and on the original site. Quick Tips for the Solo Game Developer
  24. Hi, im Den, and im frontend web developer and i love gamedev. Im looking for somebody to work with. few years i study gamedev, make different prototypes with nativejs, phaserjs, easeljs. with all my games prototypes i work alone and i can`t finish any project. So im looking for people to work with some game together. if you have some project and you need help, i will be glad to try work with you.
  25. Check out the latest post from Firenibblers Blog on developing personal libraries, tools, and engines! Featuring an interview with Kalvin, a programmer experienced in developing developing personal tools, specifically graphics engines. http://www.firenibbler.com/2017/02/should-you-bother-with-personal-libraries-engines-or-tools-just-ask-kalvin/