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Found 6 results

  1. Hey everyone. I am building a web based 3D interactive showcase of a spacecraft's journey. Most of the users are expected to be accessing it via low to mid range androids, so for performance I've decided upon three.js, rather than babylon.js. Correct me if I'm wrong in this. I've worked as a web developer and dabbled with game development with Phaser and Godot, but haven't built anything with three.js or babylon. So I wanted your advice on best practices and resources; things that my future self would wish I had known before starting. Here's some more information: The showcase will be separated into scenes, which can be navigated via a timeline, which also highlights the current date, if it's in range. In addition to the animated view of spacecraft's trajectory and position, it will have some cinematic scenes of the rocket exiting the atmosphere and a lander landing on the target body as well. I might even consider making the rover user controllable. Here's one inspiration from NatGeo. Any help is appreciated.
  2. Hello Everyone. My new HTML5 shoot em up game made using Panda2 This game can play on mobile or desktop, but this game is no sound yet. Special thanks to @enpu, @Stephan and @Wolfsbaneteaching me coding skill, really thanks This game can play on mobile or desktop Try the game in here , hope you enjoy: https://superfranco.itch.io/space-shooterjh Android Version: Google Store Link ScreenShot: How to Play? For desktop control W key - Up A key - Left D key - Right S key - Down P Key - Pause the Game Space - use subweapon For Mobile control You can control the ship movement with JoyStick Click or press the icon to use subweapon and Pause the game. You can destroy the enemy and get money to buy a new ship and upgrade them. Mega Bomb - Mega Bombs damage and clears all forms of the enemy from the screen. When upgraded to level 3 or above,it can also clear enemy gunfire or bullet. Laser - Laser allows you to deal massive damage onto your enemies. Energy Shield - Energy Shield can protect player, When upgraded, it improves the duration of the shield. Mobile version. Android This is a classic vertically scrolling space shoot 'em up game. It has 9 levels with Easy and Hard unlocking regimen. The Hard mode can make double the amount of stars as your reward. You can go to store to upgrade your ship and buy a new ship. How to play -Control the ship movement with JoyStick -Click the icon to use subweapon and Pause the game. Item- Coin - Dropped from enemies , you can take this to upgrade your ship and buy a new ship. Health - Heals 20% of your ship. Subweapon item - increase one Subweapon amount of use. SupWeapon Mega Bomb - Mega Bombs damage and clears all forms of enemy from the screen. When upgraded to level 3 or above,it can also clears enemy gunfire or bullet. Laser - Laser allows you to deal massive damage onto your enemies. Energy Shield - Energy Shield can protect player, When upgraded, it improves the duration of the shield. Ship upgrades are Attack -power of bullets from main cannon. Speed - speed of ship. Health - endurance of the ship. SupWeapon - increase your SupWeapon power or improves the duration of the shield. If you clear all the stage with Hard mode. You are successful to complete the game. Made With: https://www.panda2.io/
  3. Hello all, My name is Alexander and I am a professional HTML5 game developer from St Petersburg.I'd like to present you my new HTML5 game HyperDiver: https://playerburg.com/games/hyperdiver/ It is a dungeon crawler game in a minesweeper style with role-playing elements (collect loot and upgrades system) in a space setting. The game is also available on Google Play, in popular Russian social network and on some online games portals. The game was developed with Phaser framework. Server side was implemented as REST API with PHP+MySQL: leaderboards, ratings, registration, authorization There are lots of game-design ideas still not implemented because of the lack of resources. And I learned a lot while working on this project. I've improved my skills as a game-designer and as a programmer also. There were lots of difficulties in the working process and the current minimalistic and simple version means that more than 50% of the implemented features were removed at all. I'm novice in a game marketing and I don't exactly know how to promote my game so I don't monetize it now. If you are publisher and you think that this game has future, I will be glad if you help me to publish and promote it together as partners. I can modify the game in accordance with your request: add more features or implement any possible API. Making a game even so simple like mine is a great journey and I wish everybody to have this kind of experience! Good luck to all! Regards, Alexander
  4. Hello Everybody!! I present to you, the BEST multiplayer casual space shooter game on the Internet today! -->WHAT IS IT ABOUT?? 1. It is a 2 dimensions multiplayer space game that is gravity based. 2. Your spaceship has stats that you can improve by either collecting items in space or by destroying other player's ship. 3. Everything in the game has mass, and newtonian physics has influence over everything. Entities are attracted to each other according to roughly (mass1*mass2)/distance^2. 4. Your ship has two basic stats that determine its defense, its armor amount and shield amount 5. Shield recharges according to the amount of shield you have left, you can add to your total shield amount by acquiring the right item floating in space. 6. Armor do not recharge, every unit of armor you add to your ship add a certain amount of mass to your ship. Your ranking is determined by your total MASS! 7. You can repair your armor if you have enough unit of "armor repairer". Can be found floating in space. 8. The force of your propulsion system can be modified by item you find in space. The bigger you get, the more propulsion power you need to accelerate. 9. The rate of fire (RoF) can also be increased by item found in space, as well as the damage that each of your projectile !! //---------------------------------------------------------------------------------------- UPDATES ----------------------------------------------------------------------------------------------// 1. 28/11/2016 ---> Addition of the Flash Bomb, uses shield and deals damage to surrounding area according to how much shield you had when you fired it. //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------// VISIT AT www.gravitymelee.com !!!----> Feel free to ask any question!!!!!!!! <----!!! --> IS THIS GAME HTML5?? - yes, the front end is mostly an html5 canvas and javascript, the back-end is node.js.
  5. Hi there, noob here. I'm looking for a way to make the FreeCamera rolling (rotating around Z axis) using keyboard, a key for clockwise rotation and another for reverse clockwise rotation. This way I can control for instance a spaceship in 1st or 3rd person POV in space. I've games like Wing Commander or Descent in mind. Sorry if it has already been answered, I've not been able to find it. Thanks in advance.