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Found 12 results

  1. Rayj

    PixiJS and WebRTC

    I am dabbling in WebRTC and creating a One To Many feature. Note that I am not a seasoned developer and basically learning as I go. I was wondering if, down the line, I can incorporate PixiJS into my WebRTC for things like lower 3rds graphics or other graphic related things? If so, any additional suggestions for using Pixi with WebRTC is certainly appreciated?
  2. Hi, another new chess variant, this one comes from Thailand and is called Makruk. Hope you'll like it! jerome post: http://www.jocly.com/makruk play it: http://www.jocly.com/#/play/makruk attached: 2d and 3d skins + cheat sheet
  3. A nice JavaScript canvas 3d dice class A pure canvas 3d Rolling dice has been released today by me. It has Object Oriented JavaScript Class. It can take images for each side and a number on which it has to stop. Have a look at it and grab your copy here https://codecanyon.net/item/dice-game-object-oriented-core-javascript-canvas-3d-dice/22174656?s_rank=9 Thank you Have fun with games
  4. Hello All! We just launched open beta version of our multiplayer dice game Phone Dice and would love to share this with the community. This is an adaptation of the street version of the dice game "Craps", more commonly known as "Street Craps" or "Street Dice". Users can play both in solo and multiplayer modes, using in game money that can be won in bonus rolls, solo play rolls or against other people live. In case one ends up without any in game cash, there is the opportunity to buy from the in app store. The game rules are based on street dice which are as follows : Solo P
  5. Hi I am building a WebRTC multiplayer game. I want to use the HEADLESS mode but it doesn't seem to work? i set rendering to HEADLESS but it still renders. How do you actually use it? Also, is there a solution to not stop the update loop when tab change or window is minimized? If your curious to what I'm doing, here is my progress so far:
  6. Hello community, I was amazed by the number of positive feedbacks and forks of my tutorial about creating multiplayer game using eureca.io and phaser (original topic available here http://www.html5gamedevs.com/topic/8296-tutorial-creating-a-basic-multiplayer-game-with-phaser-and-eurecaio/ We use eureca.io for about two years in internal and client projects, but since now it only supported XHR and websockets which are more than enought for many multiplayer cases, but now that webrtc is becoming more and more popular, I decided to include it in the new release. So what's eureca.io ? eure
  7. My first try to HTML5 is a WebRTC game. i used webrtc datachannel to build a peer to peer network between players browsers. as firefox won't let me create datachannels without audio/video streams, this game only works with google chrome. still need a little work,. i'l ltry to put on my website next week. move with Arrow keys and kick the ball with "x" key. as this game is a peer to peer game, if a player with slow network or faraway from you, join your room, it will make the game laggy and unplayable, how ever i have no idea how internet connections actualy are at other c
  8. Hi, after hexagons, here comes the amaaaaaazing circular #chess http://www.jocly.com/modern-circular-chess
  9. Hi, we released a new game on Jocly platform: Penguin Soccer Here is a short presentation video: As discussed in a previous Chess 3D topic, we worked on RAM use optimisation. We tried to get very low poly meshes. We first designed high res penguins, then retopology to create low poly caracters with texture baking. In the end we get very light scene and a much smoother user experience. We can also now make our own sky environnement: the moon, stars and boreal are a 3D scene rendered to 6 images for a cube projection. Hope you'll like it! jerome
  10. Hi, we just released a completely new interface for our html5 board game platform: http://www.jocly.com (already more than 50 games) We used AngularJS and provided a responsive design to be able to use the same interface on the smallest phone to the biggest desktop screen. Most of the games are available in 3D (WebGL thanks to Threejs), video chat available depending on your device (WebRTC), and many other features. We are looking for feedback, all comments are very welcome. More details here: http://www.jocly.com/node/360 Thanks!
  11. Hi! Just released a new game with 2D and 3D skins. This is called Mana: http://www.jocly.com/node/343 To play, it's here: http://www.jocly.com/jocly/hubquick/mana Includes an experimentation: face detection on video webrtc communications. A bit strange but fun Presentation: Thanks!
  12. Hi there, we just released what we think is one of the very first fully functional WebRTC applications: video chat in WebGL 3D environment. Here is a very short video that shows the result: Video chat is available for all the games in live mode, and 3D integration for Yohoho, Chess and Draughts: http://www.jocly.com/node/339 We also share some code: http://www.jocly.com/node/338 Thanks for reading, jerome
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