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What if there is no framework/software


AbdSab
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From the release of the HTML5 to now, a lot of frameworks and softwares such as GameMaker, Construct, Phaser..., are appeared along this periode, and now the price of a game is between 500-1000$ for you, what if there is no framework and no software, what if there is just pure javascript, what do you think the price of a HTML5 games ?

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Question is not correct, no sane programmer would develop every game from scratch, after first game everybody would have base to develop from and then some of them would have made their base public, so a situation like this is not possible.

Such a hypothetical event can only become reality if none of them make their base framework public, not even for money (highly improbable), but even then those who have proper skill set would develop base once they have finished their first game. 

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So, you are speaking about framework, but what about softwares? like Construct, because of it, a big percent of html5 games are made with it, and with his drag and drop system, the making of games is easy, no need to know programming and alot of things, that is a big reason why HTML5 games is decreasing.

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So, you are speaking about framework, but what about softwares? like Construct, because of it, a big percent of html5 games are made with it, and with his drag and drop system, the making of games is easy, no need to know programming and alot of things, that is a big reason why HTML5 games is decreasing.

Well yes, that is more probable that no good tool like construct exited and Yoyo games keep focusing upon Desktop platform. In that case, many people would be unable to make games.

Some people my disagree but I believe HTML5 game development and web development in general is more about art than programming for most people. Major framework aren't that difficult to use, etc.

But still without such middlewares the number of available HTML5 games would obviously have decreased.

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I guess there is still money to be made. Just focus on gameplay. Games like 'flappy bird' or '2048' could make millions.

Also, focus on supply and demand. I am a certified Java/C++ programmer, yet I can make double the money doing some simple Perl or Cobol scripts :)

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  • 2 months later...

Hi all.

In my case, I had to face the problem of finding a cross-platform solution for my new application (a Universal Remote Control app for kid, mum, dad, grandparents, and visually impaired people), Newmote.

Being coding the app myself, it took me 1 year for doing it (client server app).

The server's role is to control any hardware devices and software medias.

The client is used as the remote (tv remote, ...).

Being not an iOS Android Windows mobile device expert, the choice of a full HTML5 CSS3 JavaScript was evident here for coding the client.

And being not a js framework specialist (even is i've already used some of them), i decided to code the client in full native javascript only.

The client is a full 2D graphical user interface (UI), using HTML5 canvas.

I also used my own 2D transformations algorithms (rotations, scale, ...) in full javascript.

And as being an old Assembler/C/... developer (games, tools, ...), i knew how to combine client and server so the client is fast for rendering the UI part.

And the result works really well ;)

So, to respond to AbdSab's question, i think that you should know, depending of your project, if HTML5 could be used or not.

i agree with what some people here say...it's better to code massive realtime games in native versions, not in HTML5.

If you want to code a less realtime game (pacman, ...), you can code it in full HTML5...without using any framework...just in full javascript.

I know that web browsers (IE) now start using a HAL to speed realtime apps, but it's not yet multiplatform, with no standard at all (IE use DirectX, but what about other web browsers ?).

I can show you a link to a video of my app, but i don't want to spam the forums (should be authorized by admin to respect the rules).

 

Regards,

ari.

 

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Like Harsh Bhati mentioned, tools and frameworks like Phaser are a logical next step. These tools will (at least in theory) help boost the quality and lower the development time and thus price.

 

that is a big reason why HTML5 games is decreasing.

I'm not sure if I understand your question, what is decreasing? The amount of games released, or the general quality, or the selling price..?

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If no framework existed that would actually benefit me since I'm quite capable of developing my own which could become my competitive advantage. Also there would be much less games in development which means less competition too. I don't really like democratization of gamedev, not a single bit.

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