ChAdams Posted October 25, 2015 Share Posted October 25, 2015 Play online here: http://thecommanderscards.com Uses node, expressjs, mongodb in the backend, and canvas, jquery, soundjs on the front end Quote Link to comment Share on other sites More sharing options...
vez Posted October 25, 2015 Share Posted October 25, 2015 Wow this is awesome! The gameplay was great, the interface was very user friendly and it wasn't difficult to figure out what to do in game. The function for inviting your friend to play is easy. The visuals are reminiscent of a boardgame, which I think is great. I loved trying this out. The problems I have: the dialog for linking your friends to the game is a bit too big for my screen (1366x768) so I had to ctrl+mousewheel to zoom out. Also the sound for the helicopter! There's no way that is a helicopter sound lol. Overall great feeling game, might get a friend to play it with me later. Quote Link to comment Share on other sites More sharing options...
ChAdams Posted October 25, 2015 Author Share Posted October 25, 2015 Thanks, glad you like it. I'll put scaling those dialogs to fit on my todolist, as well as looking into the chopper sounds. Quote Link to comment Share on other sites More sharing options...
marcgfx Posted October 26, 2015 Share Posted October 26, 2015 tried to play vs myself, didn't get very far. playing from macbook with touchpad, no mouse. - how do you move the map?- where is my opponent- what do the different buildings do?- is there single-player? it looks good, but I have no idea what to do with it Quote Link to comment Share on other sites More sharing options...
ChAdams Posted October 26, 2015 Author Share Posted October 26, 2015 The help page is linked to from the settings menu: https://github.com/chadams77/TheCommandersCards/wiki - For controls it's right mouse drag or WASD or arrow keys to move the map (check the help for more controls) - Maps are symmetrical, so your opponent is always somewhere on the other side of the map - Cities produce resource, the other buildings (besides walls) allow you to buy new units, walls are just walls (check the help for more information) - No single player yet, I'm thinking about it though. Quote Link to comment Share on other sites More sharing options...
marcgfx Posted October 27, 2015 Share Posted October 27, 2015 havent tried it again, so this is from memory. maybe consider adding scrolling based on mouse position (close to the edge), as they have in most rtsg?a minimap might be nice too and would make the positions more obvious. could also be used for navigation. adding a stupid ai opponent would likely be worth-while, most people won't have a buddy to try the game. I would want to test it first and see if it's fun before dragging in a friend. Quote Link to comment Share on other sites More sharing options...
ChAdams Posted October 27, 2015 Author Share Posted October 27, 2015 Thanks, all good suggestions. I'll set it up to default to edge scroll and give an option in the settings menu to disable it. AI is a big can of worms, but I'm putting thought into a clean/quick way to implement it. Noticing in my server logs only about 10% of people who start matches actually get to play games, so I agree it's probably a very good feature to add. Quote Link to comment Share on other sites More sharing options...
ChAdams Posted October 27, 2015 Author Share Posted October 27, 2015 Added public game listings in the meantime: Quote Link to comment Share on other sites More sharing options...
ChAdams Posted October 30, 2015 Author Share Posted October 30, 2015 I've added a single-player mode with basic AI: https://www.youtube.com/watch?v=51B2J8SRv6k Added to give newcomers a challenge and a way to learn the game. The algorithm is pretty simple, there's no look ahead. The AI creates a list of possible moves and assigns a fitness to each one, then executes the fittest move or end's his turn if he has no moves left. Quote Link to comment Share on other sites More sharing options...
WombatTurkey Posted October 30, 2015 Share Posted October 30, 2015 This is amazing ChAdams 1 Quote Link to comment Share on other sites More sharing options...
marcgfx Posted November 3, 2015 Share Posted November 3, 2015 watched the video. made the game/how to play a lot more clear. great that you added a simple ai, that way it can at least be played without requiring another person. Quote Link to comment Share on other sites More sharing options...
ChAdams Posted November 3, 2015 Author Share Posted November 3, 2015 right on, yeah single player was the most commonly requested feature - I should have added it sooner. also, I added 3 new units types: http://www.youtube.com/watch?v=TbSxeN59lC4 (barge, gunboat, spy plane) Quote Link to comment Share on other sites More sharing options...
ChAdams Posted November 8, 2015 Author Share Posted November 8, 2015 Added replays the spectate link is now both for spectating and replays, gives you access to the other player's replay link once the game is done. during a game you can use the spectate link to review past plays, or in live mode to view what's happening as it happens Here's a replay link from a game played earlier tonight: http://thecommanderscards.com/watch/fenxy-8f4049f0Xe62aX4147X811cX890a5c736710 Quote Link to comment Share on other sites More sharing options...
ChAdams Posted January 23, 2016 Author Share Posted January 23, 2016 Figured I revive this post to share the final progress. I redid the graphics to use WebGL/Three.js, redid the networking to use Socket.io, and made a standalone package will extra functionality to sell on online stores using node+webkit (NW.js) I really hate marketing, and was having somewhat if a bad/busy time, and didn't end up selling any copies of the game. This turned out to be a good thing, as it allowed me to make the game free and open source without causing any trouble. Here are some links: - The video I was using a trailer - A video of a full game in the final version - Github repo for the game - Website where the game is currently hosted/playable on - Hosting for the node+webkit downloadable versions - Some in-game screenshots from the replay mode: Quote Link to comment Share on other sites More sharing options...
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