julien-moreau Posted March 3, 2016 Share Posted March 3, 2016 Hello the awesome community ! I have the pleasure to announce the existance of the Babylon.js Editor ! This Editor is now online in version 0.8 and reachable at http://editor.babylonjs.com/ The github repository can be found here: https://github.com/BabylonJS/Editor Quote Note: Until the version 1.0, some changes may happen, especially the user experience and user interface (projects definitions may not be changed) To summarize, this editor is the optionnal final stage for artists (and developers) in Babylon.js scene designs. Presentation A complete presentation of the editor with demos is available in this article: https://medium.com/babylon-js/welcome-to-the-babylon-js-editor-c08dccdcec07#.yih2f6fxw Simply drag'n'drop a Babylon.js scene and make it more awesome using the editor The complete documentation will be soon available at doc.babylonjs.com Special Thanks A special thank to @Supermitch that helped me to animate the demo scene (below) and to be the first beta tester of the editor ! Also to the community and the team ( @Deltakosh @davrous ) that make this framework AWESOME ! Demo made with the Babylon.js Editor A demo was built especially to promote the editor. It used 3ds Max (to build geometries and animate camera) , and the editor to polish the scene (animate colors, particle systems, sky, etc.). This demo will soon be available in the Babylon.js home page The video is available here: Demo using the editor A demo using the editor is available here: Conclusion All the informations about the editor are available in the previous article, from how to use to what is supported, including next updates. By hoping you'll get a nice exprience Luaacro jerome, satguru, Wingnut and 9 others 12 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 3, 2016 Share Posted March 3, 2016 WOOOOOOOOOOOOOOOOOOOOT!!!!!!!!!!!!!!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 3, 2016 Share Posted March 3, 2016 Pretty... great work. Quote Link to comment Share on other sites More sharing options...
jerome Posted March 4, 2016 Share Posted March 4, 2016 SA RACE VELUE !!!! excellentissime ! Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted March 4, 2016 Share Posted March 4, 2016 Excellent !! I love the fact that even in beta version it already comes with a nice tuto/doc. That is a great addition for BJS. Quote Link to comment Share on other sites More sharing options...
Wingnut Posted March 5, 2016 Share Posted March 5, 2016 Cool! And... they got a POWER WOOT from DK. That's... what? Un énorme camion de fret emballé avec LIKES? Wow! If I spoke French, I'd know what that means. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 5, 2016 Share Posted March 5, 2016 4 minutes ago, Wingnut said: Un énorme camion de fret emballé avec LIKES? I'm not sure what mean "fret" (frite may be), but I appreciate your effort to write in French. Quote Link to comment Share on other sites More sharing options...
Wingnut Posted March 5, 2016 Share Posted March 5, 2016 I used google translate, of course. "One huge cargo truck packed with likes". Fret might mean "freight" or "cargo". Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 5, 2016 Share Posted March 5, 2016 Yes, google translate. I did this every day Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 8, 2016 Share Posted March 8, 2016 I add this editor to the list of of tools on my book. https://openclassrooms.com/courses/2819236/3208886?status=waiting-for-publication#/id/r-3606219 Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted March 18, 2016 Share Posted March 18, 2016 Dad72, you have shown excellent humility in this thread. You COULD have some hurt feelings... because CastorEngine editor is also wonderful... and it could be used as a universal scene editor for BJS, as well. Yet, you swallowed any sorrow, and helped promote Luaacro's editor. That... is really really cool of you. You're a class act, Dad72! That 'ruins demo' video is pretty nice, eh? Lots of work went into that puppy. Who said coders can't be artists, eh? Dad72 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 18, 2016 Share Posted March 18, 2016 Wingnut Yes, my editor remains different yet, but I resolve me to tell me that this 'official' editor will necessarily be the first choice of Babylon user rather than my editor CastorEngine. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted April 5, 2016 Share Posted April 5, 2016 I'll be tossing my contender into the ring here soon... julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
Terry Posted July 6, 2016 Share Posted July 6, 2016 cool! Quote Link to comment Share on other sites More sharing options...
Nabroski Posted July 8, 2016 Share Posted July 8, 2016 (edited) Hello first of all you do a great job! this video you shared looks promising. and i would love to use the editor. but i can't :/ I month ago as a discovered babylon js i also noticed the editor, and after visiting few links, i broke with it. the problem: i still have no idea how to export a babylonfile. i made something in blender, then i want to add some particel in the editor, and then i want to add both together. copy+paste the code ? where ? as i said i was totally new to babylonjs. i open up my babylon file in notepad and have to idea how to match code from the editor with my blender file. i cant remember why i just don#t import my blender/babylon file to the editor. Also if i discover something new on the web, i just want to click buttons, ...and if i like it, i continue to use it. If i add a water my screen gets black, why ???? i try to get out of the darkness using babylonjs default keys(arrows, also a mess, - hard to discover), but now im rotating, i need 5 minutes to discover to use my mousewheel to get the zoom out. what now ? add a light ? dont working why ? i just x the window. my time management is tied. (this was a month ago) Can you add a default grid, like every other 3d program? for visual feedback to the user ? maybe also a default cube and light, if no scene is already imported ? First thing i do, is not importing a scene, i just try to click buttons, and then i make a discussion if a tool is useful for me. If i add a ocean it has to be awesome, whit the first click i do. Also the water has the same color as the sky, are their reflections or something ? cant see anything accept blue. You the best & Thank you! Edited July 8, 2016 by Nabroski julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted July 11, 2016 Author Share Posted July 11, 2016 Hey Nabroski This is a very good feedback for the project! I'll try to answer every request: To import and export your scenes, you can follow this documentation which explains everything: http://doc.babylonjs.com/extensions/Getting_Started For the full documentation, go on this page and click "Editor": http://doc.babylonjs.com/extensions Concerning the camera, this is a good feedback too, I'll complete the getting started documentation. Also, I'll add the option to use a free camera or arc rotate camera in the editor The start scene (or default scene) will be available in the version 1.0 For the water, the screen is not black, only the water is black because you haven't added any light in the scene (I guess) Thanks for your feedback Nabroski 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted July 11, 2016 Share Posted July 11, 2016 Hello Luaarco I am pleased to hear that my cry leads to a productive solution. Best julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted October 26, 2016 Share Posted October 26, 2016 Hello you got a nice shader editor somewhere in the editor with a debugger. but i cant find it anymore :/ julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted November 23, 2016 Author Share Posted November 23, 2016 At this adress : http://editor.babylonjs.com, you can find the post-process builder in the main toolbar -> Tools -> Post-Process Builder The shader editor (I mean material editor) is coming soon once the v1.0 of the editor will be fixed. I only need to get a working scene serialization and it'll be up ! Other tools will come as plugins quickly Nabroski 1 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted December 5, 2016 Author Share Posted December 5, 2016 Hey developers, the editor version 1.0 is now available. It comes with new features and developers are now able to write their own code More informations here: https://medium.com/babylon-js/programming-with-the-babylon-js-editor-ddab887c243a#.4yzfoo1su The full documentation is coming. Hope you'll get a cool experience ! Wingnut, Sebavan, adam and 5 others 8 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 5, 2016 Share Posted December 5, 2016 THIS IS SO COOL Quote Link to comment Share on other sites More sharing options...
jerome Posted December 6, 2016 Share Posted December 6, 2016 Quote Link to comment Share on other sites More sharing options...
MasterK Posted December 6, 2016 Share Posted December 6, 2016 9 hours ago, Luaacro said: Hey developers, the editor version 1.0 is now available. It comes with new features and developers are now able to write their own code More informations here: https://medium.com/babylon-js/programming-with-the-babylon-js-editor-ddab887c243a#.4yzfoo1su The full documentation is coming. Hope you'll get a cool experience ! does it open source??? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 6, 2016 Share Posted December 6, 2016 yes: https://github.com/BabylonJS/Editor Quote Link to comment Share on other sites More sharing options...
Nabroski Posted January 9, 2017 Share Posted January 9, 2017 On 26.10.2016 at 2:59 PM, Nabroski said: Hello you got a nice shader editor somewhere in the editor with a debugger. but i cant find it anymore :/ found it after 2 months sleepless nights, w/ every post i get older in this forum, i feel like i'm currently 573yearshttp://reath.free.fr/babylon/ @Deltakosh I would be careful every time a guy from china ask you if the software is open source, you see it week later in a new brand at amazon for 9.99$ (anyway -i think MasterK is innocent in all of this julien-moreau and GameMonetize 2 Quote Link to comment Share on other sites More sharing options...
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