Delete this account Posted March 8, 2018 Share Posted March 8, 2018 ;'l;lsdkldls;kdsfkl;s;dlkkl;dsf Link to comment Share on other sites More sharing options...
PsichiX Posted March 8, 2018 Share Posted March 8, 2018 TL;DW: too much code to write, too small benefit - you can already make game for Steam with phaser. Link to comment Share on other sites More sharing options...
Delete this account Posted March 8, 2018 Author Share Posted March 8, 2018 pksdkl;sdflksdl;kdfslkls;dkl;kfdssdf Link to comment Share on other sites More sharing options...
PsichiX Posted March 8, 2018 Share Posted March 8, 2018 Performance would be the same as in your browser, and again - phaser game can already run on mamy platforms. still not much benefit from c# port Link to comment Share on other sites More sharing options...
rich Posted March 8, 2018 Share Posted March 8, 2018 Node Webkit or Electron will get your game onto Windows, OS X and Linux with minimal effort. Cordova will get it into a native app for iOS / Android. Anything else (i.e. console) would be out of reach anyway, even if it was C#. Link to comment Share on other sites More sharing options...
totor Posted March 8, 2018 Share Posted March 8, 2018 @PsichiX, you know of Phaser games running on consoles? Link to comment Share on other sites More sharing options...
Milton Posted March 8, 2018 Share Posted March 8, 2018 50 minutes ago, rich said: Node Webkit or Electron will get your game onto Windows, OS X and Linux with minimal effort. Cordova will get it into a native app for iOS / Android. Anything else (i.e. console) would be out of reach anyway, even if it was C#. What would it take to render to OpenGL though? I guess that would be quite a performance boost? Link to comment Share on other sites More sharing options...
Delete this account Posted March 8, 2018 Author Share Posted March 8, 2018 l;ksdflkdsf;lksd;klsdf Link to comment Share on other sites More sharing options...
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