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Found 3 results

  1. The main.html file. <!doctype html> <html> <head> <meta charset="utf-8" /> <link href="{{ root }}/app.css" rel="stylesheet" type="text/css"> </head> <body> <div class="flex-basic flex-row"> <div class="flex-1"></div> <div class="flex-basic flex-column"> <div class="flex-1"></div> <div id="phaser"></div> <div class="flex-1"></div> </div> <div class="flex-1"></div> </div> <script src="{{ node_modules_root }}/node_modules/phaser-ce/build/phaser.js"></script> <script src="{{ node_modules_root }}/node_modules/phaser-ce/build/custom/creature.js"></script> <script src="{{ node_modules_root }}/node_modules/phaser-ce/build/custom/p2.js"></script> <script src="{{ node_modules_root }}/node_modules/phaser-ce/build/custom/phaser-arcade-physics.js"></script> <script src="{{ node_modules_root }}/node_modules/phaser-ce/build/custom/phaser-creature.js"></script> <script src="{{ node_modules_root }}/node_modules/phaser-ce/build/custom/phaser-minimum.js"></script> <script src="{{ node_modules_root }}/node_modules/phaser-ce/build/custom/phaser-no-physics.js"></script> <script src="{{ node_modules_root }}/node_modules/phaser-ce/build/custom/phaser-split.js"></script> <script src="{{ node_modules_root }}/node_modules/phaser-ce/build/custom/pixi.js"></script> <script src="{{ root }}/bunch_of_functions.js"></script> <script src="{{ root }}/decorators.js"></script> <script src="./app.js"></script> </body> </html> The app.js. var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('sky', 'assets/background.png'); game.load.image('dragonTexture', 'assets/dragon_character_texture.png'); game.load.json('dragonMesh', 'assets/dragon_character_mesh.json'); } var dragon = null; function create() { game.add.image(0, 0, 'sky'); dragon = game.add.creature(450, 350, 'dragonTexture', 'dragonMesh'); dragon.scale.set(25.0); dragon.play(true); // true = loop } Error: pixi.js:76 Uncaught TypeError: PIXI.Point is not a constructor at Phaser.Stage.PIXI.DisplayObject (pixi.js:76) at Phaser.Stage.PIXI.DisplayObjectContainer (pixi.js:904) at new Phaser.Stage (phaser-split.js:9193) at Phaser.Game.boot (phaser-split.js:13780) at Phaser.Device._readyCheck (phaser-split.js:40872)
  2. Hello everyone, I would like to introduce you my first html5 game! please check it out on my website or for free on Google Play, thank you https://play.google.com/store/apps/details?id=com.koalbot.eatthebird httop://www.koalbot.com here are some screenshots:
  3. my first html5 game! http://happylandergames.com/games/dragondash/ apologies for making the same kind of game that everyone seems to do first - an endless avoid-things-and-stay-in-the-air type game, but I needed to keep it simple so I could get to grips with javascript! It's designed for mobile devices so any feedback on performance would be mighty handy - thanks!