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Found 15 results

  1. Hello everyone, First, this is my first message on this forum so I would like to say Hi to everybody and to thank you for the amazing answers I already found on it. I'm playing with PIXI v4 for a while now (some drawing + drag'n'drop tool) and find myself in trouble when I test my code on IE (not a big suprise I know...). Could someone tell me exactly what are the limitations of the PIXI Loader (the one extended from concerning IE11 ? because it doesn't seem to load resource as I'm getting empty textures on my canvas when I try to use a loaded resource. And if there are some big ilimitations, what you guys are doing as a workaround to support IE ? PS : I'm coding within an Angular (5) project, and can't find a way to debug Pixi's code on the console, hence my question on the forum Thank you in advance,, Guigzz
  2. Hello, There is some warning consoles on the latest version of Edge and Internet Explorer. They are visible on this page : They are related to these lines : element.addEventListener("keydown", this._onKeyDown, false); element.addEventListener("keyup", this._onKeyUp, false); I didn't find any problem with this except the console message but that would clear my console :p.
  3. Hello, There is a bug present with 3.0 only on latest Edge and Internet Explorer When having a bumpTexture with a pbr material the material renders black. I made a PG to test it :
  4. Hi, Anyone has got this error before? I got this in developer console in Internet Explorer 11 -> "Phaser.Video: Unable to start downloading video in time" when using video.changeSource. The canvas config (for IE) is: var game = new Phaser.Game(1280, 720, Phaser.CANVAS, 'gameCanvas', { preload: preload, create: create, update: update}); In Chrome it works ok, but the Phaser.Game is set to "Phaser.AUTO". I haven't found any reference to this error, it only appears in phaser source code. Thanks for any advice!
  5. Internet Explorer Focus Regain

    Hi, I've had a "bug" assigned to me today (which quite frankly, I think is a bit of an edge case but I need an answer to come back with..) in Internet Explorer. To reproduce: Open any Phaser game in Internet Explorer Click the address bar Click the game Outcome: game does not resume Expected: game should resume In other browsers the outcome is as expected but not in IE. If you click anywhere else on the page it does resume. I can only guess that for some reason the click event is not being bubbled back to the browser or because the game has lost focus it is not keeping away for input events? I tried to add an event listener to the canvas element after it had loaded but no luck. Does anybody have any thoughts, suggestions?
  6. Hi guys, I'm having some problems when using CSG on Internet Explorer (I have tried with IE 11 but the problem might appear on other versions as well). I am trying to create a dice shape using the intersection of a sphere and a box but when I use the intersect method, Internet Explorer crashes with an "Out of stack space" error. The code I'm using is the following: Other browsers are working great. Could you please let me know if I'm doing anything wrong or what can I do to prevent this? Thanks alot in advance.
  7. For some reason when I add website user authentication "scene.executeWhenReady()" never runs. My code is like this: BABYLON.SceneLoader.Load("assets/", "main.babylon", engine, function (newScene) { console.log("Scene loaded"); newScene.executeWhenReady(function () { console.log("execute when ready"); //do stuff }}It prints "Scene loaded" but never prints "execute when ready". It works fine Safari, Chrome and Firefox though. I've set up my .htaccess like this: RewriteEngine OnRewriteCond %{REQUEST_FILENAME} !-fRewriteCond %{REQUEST_FILENAME} !-dRewriteRule ^([^/]+)/([^/]+)$ /index.php?menu=$1&submenu=$2 [QSA,L]RewriteCond %{REQUEST_FILENAME} !-fRewriteCond %{REQUEST_FILENAME} !-dRewriteRule ^([^/]+) /index.php?menu=$1 [L]AuthUserFile /var/www/somedirectory/.htpasswdAuthName "Punk Office development site"AuthType Basicrequire user someguyI'm no expert in server configurations so I might have done something wrong here, but strange that it works everywhere cept in IE. Also there's no error message in the IE console.log
  8. Hey I'm having some issues with pointer events on windows phone 8.1 with internet explorer 11, and I'm looking for a workaround . After touching the screen and not moving your pointer/finger, you get after about 1 second a pointerup and pointerout Event, although the pointer/finger is still down - touching the screen. When you are moving your pointer immediately after touching the screen everything works fine, no pointer up gets triggered until your pointer is really not touching the screen anymore. The issue is new on wp8.1, wp8 works like expected. to reproduce it, i made a simple example I already filed a bug report & tried to connect with microsoft via twitter but no response so far thx for your help kind regards raphael
  9. Soundmanager mute on IE11

    Hi everyone, I´ve been having issues with making the mute function working on IE11. I have the game broken on multiple .js files and I make a simple check to see if the mute button was activated by the player at the start of each .js. But seems like it's working everywhere except in IE. Looks like IE is ignoring the soundmanager and loading the sound files with the default volume of 1, that I specify when I play the sound. I tried to use the volume property of the soundmanager and removing the optional volume property for each individual sound but still I'm getting problems when moving from mainmenu.js to the maingame.js and vice-versa, with IE playing and not playing sound in a different manner than specified by the mutebuttoncheck. I've tried Phaser 2.1.3 and 2.2.1 (this one is giving me problems with the timer.stop() function and won't be able to use until I pinpoint why is giving me that trouble). I know that IE still doesn't support webaudio so I don't know if that's the issue here. I´m using separate audio files for each audio. Is there any special precaution needed in order to work with audio in IE? Here is the test link I'm using (the game is in portuguese, so if you want to test, just mute the audio and press the first button): And the condition for the mute audio: if (mutebuttoncheck == true){ mutebutton.frame = 3; _this.sound.mute = true;}else if (mutebuttoncheck == false){ mutebutton.frame = 2; _this.sound.mute = false;}Best Regards
  10. HI everybody. I'm using phaser 2.0.2 and I have an issue with I.E. When I load my game, I keep getting warning and error messages like "Phaser.Loader error loading file : 'foo' from URL 'fooUrl'"(Warning) and/or "Unable to set property "loaded" of undefined or null reference"(Error) Through some debugging, I've commented all the audio files and the game worked. However, when I was uncommenting the audios loader blocks to load it again, the error kept reappering. The issue also appeared when I loaded just some of the files and kept refreshing the page. Does anyone knows anything about it? Thanks in advance! Edit: The problem occurs in windows 7! In windows 8.1 is fine (don't know about windows 8)
  11. Internet Explorer 11 Strange Behaviour

    Hi guys, i have this strange behaviour with IE11 and i really have no idea what to do. When i try to launch my game (in Canvas Mode not WebGL) i cannot see nothing at all, no images, only the background color. The strange thing is that if i open the console log (F12) and refresh the page everything works perfectly! If i disable the console again and refresh here i got nothing at all again. It's a very strange behaviour and i really don't know what to do. Anyone got this kind of issue? I'm using the full-screen template and Phaser 1.1.6. Thanks.
  12. My site has not been thoroughly tested in Internet Explorer. So for the time being I detect Internet Explorer and redirect the user to another page using this method: if(window.ActiveXObject || "ActiveXObject" in window){ // Always true if browser is Internet Explorer window.location = 'pages/core/ie.htm';}Works flawlessly. Except.... Google's spiders must use activeX because on the Google results page it always shows the ie.htm page. Is there another simple, rock solid method to detect Internet Explorer in Javascript?
  13. if (game.input.mousePointer.isDown) {if (playerPower < maxPlayerPower)playerPower++;onMove = 1;} else if ((onMove == 1) && (game.input.mousePointer.isUp)) {onMove = 2;sprite.body.velocity.y += Math.round(Math.sin(sprite.rotation + 1 / 2 * Math.PI) * 1000) / 1000 * (-playerPower);sprite.body.velocity.x += Math.round(Math.cos(sprite.rotation + 1 / 2 * Math.PI) * 1000) / 1000 * (-playerPower);}Works on Chrome, doesn't on Internet Explorer 11. Maybe there is different method to use for IE? I'm using dev branch. Test live here :
  14. Recently leaked copies of Windows 8.1, which includes Internet Explorer 11, have suggested that Microsoft will support WebGL shortly, a specification that lets webpages render 3D graphics. The software giant is dropping a big hint towards that support today with a teaser on Vine. After a set of entertaining Vine ads for IE recently, the latest asks "what's next? WebGL?"
  15. Microsoft Security Bulletin MS13-037 - Critical This security update resolves eleven privately reported vulnerabilities in Internet Explorer. The most severe vulnerabilities could allow remote code execution if a user views a specially crafted Web page using Internet Explorer. An attacker who successfully exploited the most severe of these vulnerabilities could gain the same user rights as the current user. Users whose accounts are configured to have fewer user rights on the system could be less impacted than users who operate with administrative user rights.