Search the Community

Showing results for tags 'point&click'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. "In a house full of cats ... Where poor Fifi be hiding ?" - A point&click game with a touch of Christmas. - This is a point&click game written in OpenFL, an ActionScript3-like library that can compile to html5. The game itself is an attempt to recreate the feeling of the 'old-school' escape games, which means : rather difficult (but logical/fair) puzzles combined with the hunt for items. So, if you're looking for a quick game : this one is NOT for you ! Website : http://andhalfafish.be/play/games.php Play on Newgrounds : https://www.newgrounds.com/portal/view/703186 Walkthrough (you really shouldn't) : YouTube
  2. I'm developing point&click quest adventure (something like Machinarium) I have a background, for example, like on the bkg1.ipg I want to define some zone where the character can move. Example on bkg1-marked.jpg. Reaching the end of the red zone the character should stop. Also, it would be great to have ability to make it with some pathfinding like f.e. there are stairs on the background image and the character stays somewhere else on the "first floor". Player clicks on top of the stairs and the character goes there, according to the zone where he can walk Does Phaser have any tools for that?