Search the Community
Showing results for tags 'quest'.
-
Hi everyone, I’m developing The Worlds of Origin, an episodic sci-fi point-and-click adventure that runs in the browser. The free demo, Dig Site 6, is Part 1 of Episode 1 and is available now: https://world-of-origin.com/e1p1/index.html Mira and Edric join an archaeological expedition on Etera II. In this opening chapter you explore alien ruins, speak with the team, and solve environmental and inventory puzzles while investigating the age of a lost civilization. It plays in a desktop browser with mouse controls. There is no download or required account; an optional account supports manual saves. The game is in English. The full episode is still in development, with no release date announced. I’d especially value feedback on the first few minutes: is it clear how to move, examine objects and use the interface? If a puzzle leaves you stuck, do the clues and responses make it clear what you could try next? Please avoid posting solutions so other players can discover them. For transparency, development uses AI assistance, including generated visual assets and dialogue voices, alongside original design and production work. If you hit a technical issue, please include your browser, device and what happened. I’ll read and reply here. Actual gameplay screenshot from the opening chamber: Inventory interface (actual gameplay):
-
Hello. Let's brainstorm a bit. We can have our HTML5 games on phones using Cordova. But how to do the same for the Oculus Quest 1 & 2 standalone (which runs Android too)? I haven't tried it but i guess Cordova would make the games run in 2D mode but we would want it to force VR mode somehow so players don't have to do that. Interesting links i found so far: BabylonJS native with future Android export: https://www.babylonjs.com/native/ General discussion: https://www.reddit.com/r/WebVR/comments/dd8ah6/how_to_publish_webvr_games_as_native_apps/ Native WebXR browser: https://exokit.org => https://github.com/exokitxr/exokit (looks abandoned, no update since April 2020) Regards nora
-
Looking for someone/team to help us create templates in Quest.ai. We're an IDE that works on Phaser 3 where we easily create timeline animations, sprite sheets, audio sheets, simple interactions, etc. We offer templates that our customers can customize by using us. Finding it hard to create templates and work on the product at the same time so looking for help. Ideally looking for someone or a team that has multiple existing game projects that can be repurposed into templates for our system. This is absolutely a paying a gig where we pay up front for you to create it in Quest in a way that our users can reuse it. Might not be for all but hoping to find someone with many games behind their belts. www.quest.ai I'm the head of design /co-founder of Quest. I can potentially help with the design / reskinning of things depending on the projects. Thank you and please reach out ASAP as we're looking to produce these soon. This also isn't a 1 person fits the position type thing. We'll have to review your game experience and concepts before starting. Thanks and really looking forward to working on collaboration on some fun stuff. (Attaching an example of a design I have that needs to be coded in Quest)
-
I'm developing point&click quest adventure (something like Machinarium) I have a background, for example, like on the bkg1.ipg I want to define some zone where the character can move. Example on bkg1-marked.jpg. Reaching the end of the red zone the character should stop. Also, it would be great to have ability to make it with some pathfinding like f.e. there are stairs on the background image and the character stays somewhere else on the "first floor". Player clicks on top of the stairs and the character goes there, according to the zone where he can walk Does Phaser have any tools for that?
- 5 replies
-
- adventure
- background
-
(and 7 more)
Tagged with:
-
I wanted to share a game that is quite important for me, although you've probably seen hundreds of similar ones already. It's special personally, because it took me almost four years from the first prototype to the finished game. It gets even funnier when you see how small the game actually is, and that it could have been done in a month or two. You can play the game here: http://wizard.enclavegames.com And, what is more important, read the story here: http://dev.end3r.com/2016/06/i-hate-wizard-quest/
-
Just a quick post to let you know about a new Phaser.IO adventure game that went online on April 1st (no joke! ) The URL is http://www.fsmgame.com Synopsis In the game you play the italian pirate Al Dente, who is out on a Holy Quest, trying to find gold, rum and fabled relics. The game has a progressive Arrchievements system built in ("A" to toggle), where the players can track their progress towards the much-sought title of Master Pirate! Technical info It features a procedurally generated world, which is validated for playability using the astar.js library, until a valid world is created. There is a minimap as well, which shows more and more of the world as it is discovered It is possible to play the game using keyboard or mouse/finger clicks, making it usable for both mobile, tablets and desktops It is possible to toggle music on/off and fullscreen on/off I am working on a highscore list using localstorage. Later I will add an online highscore list, to make it possible to compete against friends Feedback and ideas/bug reports are very welcome! Kind regards - Jakob
- 9 replies
-
- fullscreen toggle
- toggle music
- (and 8 more)
