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Found 6 results

  1. We just released full support for Spine in our Quest AI IDE. Quest is the simplest way to start building games and Playable ads that runs on Phaser 3. Simply .zip up your spine projects and import them into Quest to start using your animations in timelines. Trigger any animation, change skins, or add attachments to slots, all without writing a single line of code. We're super proud to be able to integrate with Spine and make animations way more robust in our platform (been months in the making for us). It's totally free to make an account to start building some really fun stuff (we make most o
  2. Looking for someone/team to help us create templates in Quest.ai. We're an IDE that works on Phaser 3 where we easily create timeline animations, sprite sheets, audio sheets, simple interactions, etc. We offer templates that our customers can customize by using us. Finding it hard to create templates and work on the product at the same time so looking for help. Ideally looking for someone or a team that has multiple existing game projects that can be repurposed into templates for our system. This is absolutely a paying a gig where we pay up front for you to create it in Quest in a way that our
  3. Looking for someone/team to help us create templates in Quest.ai. We're an IDE that works on Phaser 3 where we easily create timeline animations, sprite sheets, audio sheets, simple interactions, etc. We offer templates that our customers can customize by using us. Finding it hard to create templates and work on the product at the same time so looking for help. Ideally looking for someone or a team that has multiple existing game projects that can be repurposed into templates for our system. This is absolutely a paying a gig where we pay up front for you to create it in Quest in a way that our
  4. I'm developing point&click quest adventure (something like Machinarium) I have a background, for example, like on the bkg1.ipg I want to define some zone where the character can move. Example on bkg1-marked.jpg. Reaching the end of the red zone the character should stop. Also, it would be great to have ability to make it with some pathfinding like f.e. there are stairs on the background image and the character stays somewhere else on the "first floor". Player clicks on top of the stairs and the character goes there, according to the zone where he can walk Does Phaser ha
  5. I wanted to share a game that is quite important for me, although you've probably seen hundreds of similar ones already. It's special personally, because it took me almost four years from the first prototype to the finished game. It gets even funnier when you see how small the game actually is, and that it could have been done in a month or two. You can play the game here: http://wizard.enclavegames.com And, what is more important, read the story here: http://dev.end3r.com/2016/06/i-hate-wizard-quest/
  6. Just a quick post to let you know about a new Phaser.IO adventure game that went online on April 1st (no joke! ) The URL is http://www.fsmgame.com Synopsis In the game you play the italian pirate Al Dente, who is out on a Holy Quest, trying to find gold, rum and fabled relics. The game has a progressive Arrchievements system built in ("A" to toggle), where the players can track their progress towards the much-sought title of Master Pirate! Technical info It features a procedurally generated world, which is validated for playability using the astar.js library, u
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