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Showing results for tags 'shoot em up'.
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Hello everybody! I want to share with you the game I made this year for the #js13k jam, it's an stressing shoot 'em up where your objective is to survive much as possible. It's my first time using fragment shaders in a game and I must to say that is not easy to start with, but at the end the results are amazing! So if you want to play it you can find it in: http://js13kgames.com/entries/evil-glitch Also as a requirement for the gamejam all code is opensource (https://github.com/agar3s/devil-glitches), there you can find links with the references I used for the game and people that helped me with feedback and support. Thanks!
Hey everyone. I somehow managed to finish a somewhat proper game "Shoot the bastards!", thanks to this community's help. Edit: Now playable on firefox as well. Here's how it looks on mobile: Here's the link to play it: http://raiprographics.com/crazydev/shootEm/ Mild NSFW warning. Controls: Directional keys to move and space to shoot, and onscreen controls on mobile. So these are my queries: The performance on mobile still isn't satisfactory. How to improve performance? I will provide you with link to the main game state file if you need that to answer it. Can this game make any money? If so, how? How to properly package it for distribution? I know I need to minify and obfuscate the code but don't know how. Is the package created by Intel XDK fine or should I manually install SDKs and package it using them? Can I use the name "Shoot the bastards!" on play store, or do I need a more family friendly one? Should I also remove profanity from the game (the aliens call you a pu$$y once in a while)? Any feedback is appreciated, and thanks again for helping me make this far.
Hi all, We are a small creative development studio from the Netherlands and we just started out to explore the capabilities of the phaser framework. We decided to develop a shoot em up game in html5. At first the goal was to make it playable om a variety of mobile devices and desktop. At the end this is a hard task to accomplish as the game grew into a more processor demanding thing then we expected (is it the animation causing a severe slowdown?). So the downside is a.t.m. it is more like a flash game then a html 5 game. Very good performance in webgl enabled desktop browsers, chrome performs best. We dug into some of the processor intensive parts of the code but could not manage to squeeze more fps out of it on mobile. Performance on ipad2 (ios8) is reasonable but iphone4 and galaxy's are not playable at all. I might dig a little deeper sometime to find the root of the problem. controls: wsad or arrow keys: or click and drag on the screen with a finger or mouse. Weapon system upgrades automatically when you collect enough gold. Shoot the guys jumping from the exploding ships for extra bonus. it quite a hard game: http://nuvorm.nl/htmlDemo/gunflux/ hope you like it. Cheers, Wouter