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Found 5 results

  1. I'm urgently looking for a strong HTML5 Game Developer who has expert native Javascript experience, and ideally is familiar and worked with Phaser/pixiJS. This is a contract role with the opportunity to work remotely full time, or be based in London for at least the next 6 months, with a high likelihood of extension. Very good day rates, working for a major player in the gaming space. ***immediate start*** Please get in touch with your details on joe@talktoneon.com
  2. Hi there, I wonder if anyone can help. I have a custom graphic that I made which represents a reel on a slot / fruit machine. It contains 12 different images. Each image is 96 x 96. So you can imagine a long graphic with a new image going vertically at every 96 pixels. I need to display 3 graphics at a time and then emulate spinning of the reel. I was looking into the TileSprites which I thought should be able to get my reels spinning (or look like they are) using the tilesprites. Looking at an example @ phaserjs, its pretty straight forward, I think :-) // Create tilesprite tilesprite = game.add.tileSprite(0, 0, 800, 600, 'starfield'); Then could call method x number of times to emulate scrolling ie. tilesprite.tilePosition.y += 8; // control the speed The problem is that I would like to start each reel at a different position to start off, otherwise, you would always have the same pictures next to each other. I notice I can pass in a frame to the add.tileSprite and I can create the sprite as a atlas / spritesheet. Anyone know what I should be doing here ? Once i have them spinning I would need to stop them, this is another task I can't seem to get my head around. If I just stop them spinning then I could stop the reels NOT being centred i.e. A graphics in between the win line and the line above. Can anyone lend a hand ? I did try searching for some source code already available either free or paid but found none. I am a little lost how to proceed, I should imagine phaserjs gives me the tools to do what i need to do but just unsure where I should go next. Any help really appreciated Thanks
  3. I'm urgently looking for a strong HTML5 Game Developer who has expert native Javascript experience, and ideally is familiar and worked with Phaser/pixiJS. This is a contract role with the opportunity to work remotely full time, or be based in London for at least the next 6 months, with a high likelihood of extension. Very good day rates, working for a major player in the gaming space. ***immediate start*** Please get in touch with your details on joe@talktoneon.com
  4. Here I want to show you a slotmachine I build with Phaser. It has a PHP-Backend to generate the games and has a lot of options to make some gamesettings. The slot has 5 wheels with 9 symbols, 4 different autoplayoptions and a fastplay mode. I added a screenshot function, that a user can make a screen, if he gets a big win. You can test the game here: http://adf.ly/1SnFai
  5. A sneek peak at our first HTML5 real-money slot gambling game "Fruity Tooty" created with ImpactJS. https://nuevogames.com/fruityTooty/index.html It is high-resolution on desktop and also works on mobile. There are two bonus games as well. Very interested in feedback regarding "Is this game fun?", which browsers/platforms it works well in and which browsers/platforms it does not work well in (or not at all). Does it take too long too load on mobile? What does this game need to bring it to the "next level"? Thanks in advance! http://FlippyFoxStudios.com