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Showing results for tags 'turn'.
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Alright, been stuck on this for a few days and starting to think I'm overlooking a very simple solution. I have a character that I want to walk back and forth on the screen. He needs to walk to one edge, turn around, then walk to the other edge, again turn, walk, etc.; rinse and repeat. I've tried simply '+=' and '-=' on his x coord with an if statement but he wont seem to walk in the other direction. Example, writing 'steve.x += 1;' then 'steve.x -= 1;' won't work. He gets to one edge but then stops. I've also tried using tweens but he seems to become jittery as he's a spritesheet already, maybe? His physics body will stay, but the pixels themselves seem to move outOfBounds. Anyway, here's the full code for what I'm working on, any help is greatly appreciated. http://pastebin.com/V0GM7z3w Also still learning Phaser so any feedback on code flow is helpful too! Thanks!
Dear All, I'm Stefano Tamascelli XTeam Software ( Italy ), we are developing the HTML5 version of our game "Retaliation Path of War" ( currently available for Windows, iOs, Android, Flash ) Retaliation: Path of War is a new and original hex-and-counter turn based wargame. It has been designed and developed with the main purpose of offering a fun and easy to learn wargame, without the complexity and hyper realism of traditional simulation wargames while at the same time keeping all the interesting and challenging elements of tactical reasoning. Have you enjoyed playing many matches of Risk™ with your friends but often felt limited by its simplicity and yearned for something more? Have you been engaged in realistic battle simulations lasting several hours (or days!) and wished you could just get to the point and vanquish your enemies? Then you've come to the right place: whether you are a seasoned strategist or a casual gamer, you will love crushing tanks and conquering bases in Retaliation! Retaliation: Path of War draws inspiration from a great variety of games (Risk™, Chess, Go, RolePlayingGames, Axis&Allies™, Memoir'44™ just to name a few) to deliver a fun, immediate and addictive challenge. It is simple to learn and fast to play but it offers an infinite variety of tactical situations. http://www.retaliationgame.com/ Flash version www.xteamsoftware.com/game/retaliation_pow/
I want to develop a multiplayer turn-based game. I dont found anything about it. All frameworks are only for multiplayer real time? Where can I found an example? I only need a multiplayer chess game code in a js html5 framework. Thanks in advance!