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Found 13 results

  1. Hi, I've recently created an HTML5 game, developed using Phaser called Fantasy Wars. You can play now on the Google Play Store or the Apple App Store. Links can be found at https://www.miyagigames.com/. Below is a short description of the game and some of the art. Any feedback would be greatly appreciated. Thank you! Fantasy Wars is a turn-based strategy game where six fantasy races: Humans, Orcs, Elves, Undead, Dwarves, and Drow vie for supremacy in a small crowded world. Features: - 6 races, each with a unique special, strengths and weaknesses. - Epic campai
  2. Hello there! I basically just want to present my personal game project and to collect some feedback and ideas. The game is currently in the alpha phase and there might be bugs and problems but I feel confident enough to show it to the public. The game is called "Connect 3D" and it is a free to play competitive online browser game, where you have to place four tokens in a row to score. However, the game is not as easy as it sounds because the rows can be build in the three dimensional space. This GIF shows a local game session but the game can also be played online. You just have to
  3. Company of Merchant Adventurers is a trading game based on the C64 game Hanse from the 80ies. It's a browser game completely in HTML5/JS and using Phaser for some game elements like the Map or the mini-games. It's got a bit of multiplayer as you can see other merchants in towns and buy shares or attack their ships and harbours. The goal of the game is to claim the title of Mayor in London. This can only be done by wisely trading the goods returned by your merchant fleet. The game is not commercial and I've developed it as a hobby game programmer. It's in english and german language (
  4. Hey guys I have just openly released an alpha version of my first pc game Picswars made with Phaser, check it out on http://picswars.io! It is multiplayer, about capturing and drawing pixels and will not take more than 10 minutes off you day. Any feedback is welcome! Please leave the comments here, inside the game chat or open issues on GH https://github.com/cbrwizard/picswars.io/issues/new I will continue working hard on it in the following months, so expect enhancements, fixes, etc.
  5. Hi guys, I'm new to this forum, and new to HTML games whatsoever. I would like to ask for some suggestions for a game (both framework/language-wise and feature wise) I'm making for my bachelor thesis project. The basic idea of the game is that one player is a hacker and another player is a security engineer protecting his computer (think of it as a pokemon battle). The game shold be run server-side because player moves need to be evaluated in the end, telling him what he did wrong, where he could be better (the company I'm making it for is going to use it on security seminars) As f
  6. I am planning to make a tactical turn based combat game and would really like to know, whether the community will like to play such kind of a game in HTML5. For those who don't know what genre it is i used a famous game name in poll title. Please feel free to leave comments. P.S. The game will not be a copy of Heathstone. The poll name is just a simple way to show the game genre/type.
  7. Hi HTML5 devs! I just released a tutorial on how to build a fully multiplayer game on Plynd I've been contributing to this forum a few times, especially in this topic: http://www.html5gamedevs.com/topic/9324-thoughts-on-final-design-for-nobackend-cross-device-platform-for-turn-based-games/ Plynd allows to build multiplayer games as easily as solo games: ​No backend required: We provide the infrastructure! You can save and retrieve all the data that you need about your game without any server to set up. Even better, you can register some javascript functions to be run server-side.Full m
  8. Hey there, guys and gals! I'm Jan of Hypnotic Owl and I'm proud to announce July 23rd as the release date for our first bigger project, The Wizard! The Wizard is a quirky, turn-based dungeon puzzler with an unique spell casting system, lovely 16bit-look and high-quality soundtrack. You play as the exceptionally handsome but uneducated wizard Kevin, whose good looks have just been stolen. The pursuit of the mysterious thief leads you down to the dangerous dungeons underneath the wizard academy. There you'll encounter mythical monsters, discover powerful spell gestures and improve your newf
  9. Hey guys, tldr: I'd love to know if any of you would be interested in a noBackend solution for turn based games. For you (as a game dev) that would mean just program 2 files for a game: client.js (all the game design) and server.js (the game logic, so that cheats are prevented) and upload them, and you would have your game online, with all the multiplayer functionality (login, invitation flow, game creation, notifications, chat) for free. These are not words in the air, most of the pieces are technically coded already. Longer version: After having spent an important tim
  10. Hi everyone, im new in this forum, i was looking for some tutorial or knowleage about creating turn-based games, im new in this paradigma; i work with C#, and javascript for a long time now. I have created a few games, but i need to add the turn based asynchronic part to them. If you have some ebooks, or internet tutorial about how to create from 0 a turn-based game, it will be very usefull for me. I would like to make a clone of trivia crack with diferent options. Thank you!
  11. I made a little HTML5 game. It's a randomly generated turn-based puzzle game about surviving the attack of killer robots. There's a randomly gneerated board where you'll see a man and some robots. You can move the man to any of the squares near him. Clicking on the man will dangerously teleport him to a random location. Teleporting may cause instant dead, so be careful with that. You can't attack the robots directly, but you can make the robots crash into each other. You win by making all the robots die. You lose if a robot gets to the square the man is in. Once you clean a level you move to
  12. Hi guys, I need some general advices regarding building a turn-based multiplayer game using HTML5 that runs of Facebook. It would be my first multiplayer game, so please be kind with me It's a sort of "quiz-game" in which you: 1. select a Facebook friend to challenge and 2. answer 3 different questions Then, when the other player has completed his turn, the game will choose the winner. I believe that the server logic it's very simple because it only has to 1. calculate the players' scores on each answer 2. check who's the winner 3. post the scores to a database to build a leader boa
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