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  1. Past hour
  2. Hi Everyone, So I'm attempting to learn Javascript as well as can be expected, and I'm considering what are the absolute best assets where I could learn it? Books, sites whatever you folks figure its the most ideal approach to learn without anyone else please I am truly getting a charge out of learning and I might want to seek after this as a lifelong one day.
  3. Hi @Reborned, It looks like the issue might be related to the suspicion that someone tried to hack your account. Could you get in touch with the team that asked you to change your password and let them know that it impacted your business with Instant Games? Hopefully they will be able to unlock the situation.
  4. Today
  5. @plicatibu Yes I am real, but I don't bring presents on Christmas.
  6. Hi. I'm new to Phaser 3. I wonder if there is any api to limit the movement of player(a sprite object) within a certain layer of the tilemap? I'm making a rpg, using Tiled editing the tilemap and Phaser 3 for game logic. Thanks a lot.
  7. Yesterday
  8. When I read this I thought you were talking about Santa Claus (here in Brazil we call him Papai Noel) 😂 After I read all other posts I realized you were talking about a real person. I hope he can help you! Good luck.
  9. I’m working on an old computer of mine and I’m having a hard time getting the program to run json files for some reason, but because of that I can’t try to test it with the dev tools until I can use my other computer again, I can get a zip of the project though
  10. @ivan.popelyshev Awesome - yes, that makes significant improvement. Have a few curved paths that become a little grainy with that scale mode, but that's minor. As always, really appreciate your help and insight! Thanks!
  11. ivan.popelyshev

    Pixi - Vue

    Lets see... > Currently it is more a proof of concept that an actual library but it will get there eventually I looked up pixi-related code there and i dont see anything that can be wrong with latest 5.2.0 Why exactly do you need some kind of library to use pixi with vuejs? Do you need help just setting up pixi app inside, or do you need to specify pixi components and filters with vue components?
  12. Jenson

    Pixi - Vue

    Hi everyone, I wanna use vue-pixi package on my vuejs project, But this package doesnt work properly. Which version of vuejs do I have to use for this package? The package is installed but the Import command doesnt work. vue-pixi is not recognized. Thanks😉
  13. I think that if you asked this question that means you are not familiar with how people help each other in js world. Another obvious thing that you can do - just zip the demo or put it to codepen / jsfiddle / codesandbox / wherever you feel comfortable, I can look. I dont usually remember that not everyone actually knows common ways of helping
  14. It should work , please provide more information, telepathy doesn't work in this case
  15. texture.baseTexture.scaleMode = PIXI.SCALE_MODES.NEAREST doesn't help?
  16. Thought I've seen this topic before, maybe regarding alpha blending, but I'm failing to find an answer. My transparent PNG has fuzzy / blurry edges when zoomed using the pixi-viewport package. Original PNG: Pixi.js viewport when zoomed: The original source image does have a pixel bleed, but I'm wondering if there's any way to sharpen this up. This is a schematic viewer, where the user can zoom in to view details. Background image is fairly large, which might be a contributing factor.
  17. Hi, i have a problem with pixijs about images i've created a normal app const app = new PIXI.Application({ width: 1920, height: 1080, antialias: true, resolution: 1, transparent: false }); i'm loading spritesheet and every image is : "sourceSize": {"w":209,"h":195} after that with a simple for i start to show symbols for (let j = 0; j < 5; j++) { const symbol = new PIXI.Sprite(slotTextures[Math.floor(Math.random() * slotTextures.length)]); symbol.anchor.set(0,0); console.log(symbol.width); console.log(symbol.height); reel.symbols.push(symbol); rc.addChild(symbol); } reels.push(reel); but every symbols change size to 298.5714285714286 296 278.5714285714286 How is possible? How can i take the right dimension? Thanks Riccardo
  18. Once again, even 4.8.8 should work. Yes, sometimes I remember all the possible bugs people can do while doing X, but in this case I don't know. Pixi is not a black box, and its possible to debug it with devtools.
  19. It's allowing me to use .spritesheet without the animations error, but its still giving me the cannot find load of undefined. Not sure what to try now, maybe v5 or something like that?
  20. Just in case, here is VideoResource source: and here's the test function that detects if VideoResource should be spawned: You can debug it.
  21. Author of texture packer started the PR 10 Jul 2018: It was added 3 Sep 2018 in 4.8.2, I recommend to upgrade to latest v4.
  22. hi, it should work, but if you can't get suggestion from intellisense !, you can try force the @type. const texture = PIXI.Texture.from('data2/Video/intro/vidA1.webm'); const videoSprite = new PIXI.Sprite( texture ); /**@type {HTMLVideoElement}*/ const videoControler = videoSprite.texture.baseTexture.source; Here the full api
  23. 4.5.5, I used the PIXI.min.js file if that affects anything
  24. I am using PIXI version 5. In my project, I need to play a video when user hits on preview. I could able to stop auto play but I could not able to start the video on clicking on preview. I have used below line to off auto play texture.baseTexture.resource.autoPlay = false; Here is my code this.appRenderer = new Application({ width: width, height: height, }); this.videoTexture = PIXI.Texture.from(video); this.videoSprite = new PIXI.Sprite(this.videoTexture); this.addChild(this.videoSprite); there is no play function in texture.baseTexture.resource.source.
  25. It looks fine, the version with `sheet` should work. Which version of pixijs do you use?
  26. Last week
  27. So I wanted a loading animation in the starting phases of my game, like you do, but I am pretty new to pixi so I tried to follow some tutorials to create an animated sprite from a sprite sheet using the built in code in Pixi to extract an animation from a texture packer file, but no matter what I do, i get this message ( load is the animation id) Uncaught TypeError: Cannot read property 'load' of undefined at e.loadProgressHandler (index.html:49) at e.o.emit (pixi.min.js:8) at pixi.min.js:19 at t.value (pixi.min.js:10) at pixi.min.js:9 at s (pixi.min.js:9) at e.<anonymous> (pixi.min.js:19) at pixi.min.js:9 at pixi.min.js:9 usually there are 2 or 4 of these messages in the console, i saw another page said the issue was because pixi couldn't recognize the json file type because there was no extension, but mine has that, many examples had let sheet = PIXI.loader.resources["Images/Loading/loadanim.json"].spritesheet; while I have let sheet = PIXI.loader.resources["Images/Loading/loadanim.json"]; but with the .spritesheet added it makes things worse, saying this Uncaught TypeError: Cannot read property 'animations' of undefined at e.loadProgressHandler (index.html:49) at e.o.emit (pixi.min.js:8) at pixi.min.js:19 at t.value (pixi.min.js:10) at pixi.min.js:9 at s (pixi.min.js:9) at e.<anonymous> (pixi.min.js:19) at pixi.min.js:9 at pixi.min.js:9 I've looked at a ton of differen't tutorials and pages concerning glitches like mine, but none of them have told me anything of use, while my code seems to follow the structure of all the other pages, it still rejects my animation file, it could be because of the html, or the pixi file, but as I said I am completely new to this and I have no idea what could be wrong. index.html loadanim.json
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