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  3. New hero added: Anime Finger Spirals Don't Have A Name Yet So I'm Calling Them Ressonnas
  4. Find out what is wrong through debugging.
  5. Can you please explain it? As I know I have all the textures in one array and I'm loop through that so No chance to get null or undefined.
  6. Try 5.2.0 Debug `upload` method that you called. place breakpoints, trace what its doing, eventually it has to call that `renderer.texture.bind`. Or you can just delete this thing and call `renderer.texture.bind` directly
  7. Well, with 5.2.0 the issue has been fixed. Thanks a lot
  8. I am using Pixi version 5.1.5. Not sure how to debug to renderer.texture.bind, any clue?
  9. Just debug it . It should call `renderer.texture.bind` in the end. Also make sure you use latest pixi version, we fixed that thing last times in a few months.
  10. Hi All, I have a game which uses a lot of spritesheets image sequence animations. I see a very bad lag and jerk when playing for the first time for most of the animations (specially when the animation sequence is distributed in multiple sprites). I have gone thru the forum and implemented prepare plugin in the below way : let texture = new PIXI.Texture.from(resources[k].name); Renderer.plugins.prepare.upload(texture, this.onUploadDone.bind(this)); But it did not help. Any idea how to solve this as the lag and jerk is too bad experience. Thanks in advance Ayan
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  12. great game. just cant find that white key... 🤔
  13. I just now found the time to give this another try and just wanted to let you know: With the updated CDN file it works perfectly now! Thanks so much for your quick help, you saved my day! Great library and great support here in the forums. Thanks!
  14. Gilbert is only here for spamming links. ;(
  15. Not bad little game, like a gameboy color game. That boss face is SCARY 😌
  16. The episode "Mercatus Volgus Ubivis" has begun. New game features: Dogfights : Takes place during short range combat by fightercraft Thrusters, Generators and Ion Cannons : Only usable on Fighters & Interceptors Civil Markets : Similar to black markets but deal in legal goods Luxuries : Demand now based solely on each star, rather than realm Civil Defence Fleets : Replace tribute ship building. CDF's build automatically based on habitat level Monuments : May now be dedicated to science, fertility, productivity or shipping. This results in bonus output Monuments : May now be dedicated to science, fertility, productivity or shipping. This results in bonus output
  17. @Chris7197 Could you report this issue here: Thank you.
  18. @GilbertM00e The OP wants to use AdSense for monetizing his games. He doesn't want to use it for advertising. Regards.
  19. its link to a file, "" is a link to our CDN . Either <script src=> it, either you can just put that piece of code in your project. You dont have to change anything else. BlurFilterPass is internal thing that was patched in that PR. It will appear in npm as a version 5.2.1 i dont know when.
  20. Hi ivan, thanks for your quick response! I'm afraid I don't quite understand. Where do I use/find this? On the Github page? Or is this an npm thing? And do I get this right that I will need to use this BlurFilterPass instead of BlurFilter then? Thank you!
  21. I don't like using adsense as a way to promote my business. I don't find it decent and reliable because lots of people use ad blockers. I decided to promote my services via instagram by making content. Its recommendation system works great after all. If you buy followers on instagram you can even expand your coverage.
  22. Hi all!!! 😋 This time I created another game with my own style (with a very small resolution, colors, ...), where we take control of a man captured by a somewhat bad alien, play with us before eating. You will have to take all the possible coins in case you escape alive and you will be a millionaire (you never escape, but you don't know it 🙄 ). PD: As much as you try, in the end they eat you 😱 Play from GameJolt!!! LINK:
  23. Good news! 1. I added game to Steam: Add Offroad Mania to your Wishlist 2. I added post to reddit, please press like (up-arrow) "Pre-release Offroad Mania: How I increased Steam wishlist"
  24. I have an application developed using the Facebook Instant Games framework and it's going well, other than the share dialog that pops up (when I call 'shareAsyc') is too big and hides the actual share button (the image that is being shared is usually quite tall at about 825px high) Is there a way to adjust the size of the share dialog? See below screenshot of how it looks- there's meant to be a Share button underneath the image but the image is clearly not being resized
  25. The fix was made in december and will appear in 5.2.1: Two ways how to get it: Use "" (map file and typings are in the same folder) Look in the example and copy the bottom part to your app (blurFilterPassApply and the hack) Welcome to the forums!
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