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Found 7 results

  1. Hello I am a web designer, web developer, content writer, digital marketer, mobile app developer, Graphic designer. I have my own startup D5websoft provide ecomerce web solutions. Glad to be here. Thank you
  2. Hi everyone! I'm a first time poster on this forum after having just come across it after a google search - just what I was looking for. I have a finance background but have been learning how to program (JavaScript) the past few months. I have an idea for a simple game that I really want to build. However, instead of learning Swift, I was thinking of building a native iOS app using something like PhoneGap or CoCoon. I don't even know if that's actually possible since I don't know what exactly they are but from what I've gathered, these programs will let you build a game in JavaScript
  3. Hello html5 game devs! I'm a software engineer in between jobs right now looking to do some extra work on the side for cool projects. My background: I grew up in NJ, got a mathematics degree from Rutgers U and have been working as a flash developer for the past few years. I was sad to see actionscript 3 fall out of popularity because I just thought it was a really pretty-looking language. Over the years I've used it for desktop games, video players, real-time socket connection mmo games, starling mobile apps, database connections, spinning up servers, basic banner ads, 2d animations..
  4. spkez

    Loading Images

    Hi, I'm new to this whole phaser thing, and I looked around for an answer to my question, but here I am. Here is the github project that I am working on. In my main.js file, which I have in the root directory of the project, I load the images as follows: // Load the imagesfunction preload(){ game.load.image('background', 'TagJam18/images/Background.png') game.load.image('platform', 'TagJam18/images/Platform.png') game.load.image('Wall', 'TagJam18/images/Wall.png') // Sprite sizes are inconsistent so there is no way to do these with constants // The only real way is to resize the windo
  5. So, I am trying to expand upon the "Making your first game" tutorial (https://github.com/photonstorm/phaser/tree/master/resources/tutorials/02%20Making%20your%20first%20game) by creating states instead of running the game directly on the script tag in the html file. I have tried doing so by following the template provided, but I cannot answer must of the questions I have only by looking at it. I am also currently facing a bug that I would love some help in solving. The bug that I mentioned is freezing the game every time the player touches a star. The error I get is this one: Uncaught Type
  6. Hello everyone. Last monday there was a meetup in Madrid about an introduction to phaser and how develop videogames with it. The talk is in Spanish. The Spanish people in the community will enjoy with the video. Here is the material used during the talk. Spanish comunity: http://www.meetup.com/videogamearmy/events/213977252/ Video by Alejandro Arroyo Duque: github: https://github.com/alejandroarroyo/intro-phaser Slides: http://slides.com/alejandroarroyo/intro-phaserjs Online Demo: http://goo.gl/bntMU8 A greeting! Espero que os guste
  7. Next week on Tuesday 21st May, Turbulenz will be running a live webcast introducing people to the Turbulenz Engine. Details of the event can be found in the news article:http://news.turbulenz.com/post/50503669601/join-our-live-webcast-introducing-the-turbulenz-html5 We will be streaming the event using Livestream here:https://new.livestream.com/turbulenz/turbulenz-engine-intro If you have questions you would like us to cover during the Q&A, please send them to us ahead of time. There is a comment thread on the Livestream page so you can add them now. Thanks! Ian
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