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Found 16 results

  1. stauzs

    MyGameBuilder

    Hello, It has been a while since our last post here! MyGameBuilder was formed through a creative joining between the first versions of MyGameBuilder and MightyEditor. The main purpose of MyGameBuilder is to teach users game development in a collaborative manner, where more experienced developers can help others. If you are completely new to the game development you can: Play games - we have some nice user made games! Play with the actormap engine, which doesn't require any coding experience to make a game. Fork game and alter it to make it your own. Sta
  2. My Game Builder allows you to make games with JavaScript, Phaser, or no code at all. You can pull up your workstation from anywhere, at anytime, and work together on projects. There is real time "google docs" style collaboration. Any game you see can be viewed with full source to see exactly how every part was put together, and forked to make your own "mod" of it or to just mess around. Tutorials are included for art, programming, or whatever else you want to brush up on. http://build.games
  3. _runner This is a Phaser.js Project full content in my repo currently this is how it looks and plays runner.js So this was, or is... a project that was supposed to be a very simple game that got out of hand. in the bad sense. anyway. It's not finished and barely working. This is the reason to this README, help! I need your help to make this happen. To check current status go to the bottom of this README. Intentions This is a Retro Arcade style game, the objective is to get a high score. 1. only one level that never ends It gets harder as the play
  4. >First of all: Sorry for my shitty english... I created this collaborative framework not with the intention of remaking the library(phaser) but organize code and the development environment. I separated in three parts: > Pkframework (github project) The framework itself // need to documentation @todo > Pkframework exemples (github project) Which will be both the repository of examples as the initial development models > Pkframework client (github project) Install the initial models and make them work (webserver, auto typescript compile/deploy, live
  5. Hi all, I'm pretty new to game development, but am eager to get started. I'm looking for an artist that could be a partner/collaborator whom I could bust out a few simple, but high quality games with (probably in HTML5, and maybe publishing on mobile platforms?); and, if we work well together, possibly form a more long-term working relationship. The idea wouldn't necessarily be to create the next million-dollar mobile game (although I'm definitely not opposed to that) but more to build up our portfolio, credibility and experience. Because of that, the partner I'm looking for probably would
  6. Hi, Looking for a good coder to collaborate to work on somewhat small arcade game. The game requires - resizable, so it can adapt for different device resolution - screen shake effects - familiar with math. so you can make chasing algorithm and that spike ball bumps of the walls(see animated gifs). - intagrate buyers API if necessary - flexible sprite animation - preferably able to make the game as a mobile app The basic concept: In the game the player dodges from the demon who folds into a spike ball. Sometimes he unfolds and make specia
  7. Hello, I am looking for an artist to collaborate with me in making games. Currently I have plans of making 3 games and here is the portfolio of my games. http://gamejolt.com/profile/gsquadron/895848/games I have also made other games, but they are not online. Let me know if you are interested!
  8. Hello html5 game devs! I'm a software engineer in between jobs right now looking to do some extra work on the side for cool projects. My background: I grew up in NJ, got a mathematics degree from Rutgers U and have been working as a flash developer for the past few years. I was sad to see actionscript 3 fall out of popularity because I just thought it was a really pretty-looking language. Over the years I've used it for desktop games, video players, real-time socket connection mmo games, starling mobile apps, database connections, spinning up servers, basic banner ads, 2d animations..
  9. Hi, I am looking for a html5 programmer, collaboration game work Here is my portfolio http://genieee.com/portfolio.html Concept and idea we can discussed and decide. Thank you
  10. I've created a Board game using only HTML5/CSS3 and Javascript (some JQuery). It's in playable stage but definitely not optimized for different browsers or mobile. So i would like to collaborate with developers(you) and finish this game and release it. here's the game. Check it out: http://d3vas3m.github.io/KingNash If you have any interest to be part of this project. Please mail me and we'll discuss. Here's my mail: lucy.jaa@gmail.com
  11. Hi..! I want a graphic designer as a 50% partner in new html5 game you can check my work http://www.filetoss.com/yellowAdventurehttp://www.filetoss.com/sillysnakehttp://www.filetoss.com/html5http://www.filetoss.com/basket If interested then let me know at ousaf.ahmad@live.com
  12. Hi! My name is Tom, a Norwegian 2D game artist with 4 years experience. I'm looking for an experienced HTML5 game dev (need some links to sold games) to team up with. I'm looking for a longterm partnership (50/50), I'm not just some game artist who can work for rev-share when needed. You have to speak understandable English (for skype) and be over 18 years old (for contracts and other legal stuff). What I can offer: - 2D game art in a wide range of styles (http://shadow-embryo.com/portfolio/). - Brainstorming/ideas, feedback and testing. - Sounds and music(http://shadow-embryo.com/wp-
  13. We are currently looking for HTML5 games for licensing and HTML5 game devs for partnership. We have standard requirements such as in-game music/sound, tech support condition, in-game modification, etc. If you have a game library to share or any partnership offers, please email me at: minhtran@matchmove.com
  14. Hello Everyone, The company I work for is called Qrezy, and we're looking to collaborate with a few html5 developers that are interested in spreading their games offline. We have created interactive logos and products, that will allow anyone with a smartphone to easily connect and enjoy your game. It's difficult for any mobile game to gain attention in the high saturated online world, that's why our focus is connecting the physical and digital worlds in one simple and fun process. Our goal is to make mobile entertainment quick, simple, and artistic. We are currently beta testing our n
  15. I recently took part in a collaboration with a bunch of other devs. The result is Experiment 12, a 12 chapter chain game...where each person played the previous games in the chain and had 3 days to make a game. My chapter was made in HTML5, and so was Chapter 3. You can play my chapter, Chapter 11, here. Or you can download the whole thing here
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