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Found 2 results

  1. So i Heard about Gamedistribution, they basicly Take your Game and distribute it across many Websites, i don't know i heard many many Bad Things like No payout or late payout on paypal. I don't know is it garbage or actually good, i wanted to sell a license but since they only offer monetization i Now think about it, i mean i have like 4-5 HTML Games and i could distribute them all across so many Websites, but idk if Gamedistribution is good, If anyone has experience please share, thanks!
  2. Plese help me with this code, it work's good first 5-6 seconds and then crash(all sprites stop), i don't know to do with it: //begin var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }); var MainHero;//окvar Zombie;//окvar upKey;//окvar leftKey;//окvar rightKey;//окvar bullet;var bullets;var bulletTime = 0;var backgroundimage; function preload() { game.load.spritesheet('MainHero', 'playerwithpistol.png', 17, 9, 24); //главный герой game.load.spritesheet('Zombie','zombies.png', 11, 15, 6); // враги game.load.image('bullet', 'bullet.png'); //пуля game.load.image('backgroundimage','backgroundimage.jpg');//фон} function create() { //главный герой MainHero = game.add.sprite(30, 400,'MainHero'); MainHero.animations.add('left', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], 10, true);//идти влево MainHero.animations.add('right', [13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24], 10, true);//идти в право upKey = game.input.keyboard.addKey(Phaser.Keyboard.UP); leftKey = game.input.keyboard.addKey(Phaser.Keyboard.LEFT); rightKey = game.input.keyboard.addKey(Phaser.Keyboard.RIGHT); //пули bullets = game.add.group(); bullets.createMultiple(10, 'bullet'); bullets.callAll('events.onOutOfBounds.add', 'events.onOutOfBounds', resetBullet, this); //enemy Zombie = game.add.sprite(600,30,'Zombie'); Zombie.animations.add('walk'); Zombie.animations.play('walk', 20, true); } function update() { MainHero.body.velocity.x = 0; MainHero.body.velocity.y = 0; //input getting if (leftKey.isDown) { MainHero.x--; MainHero.animations.play('left', 10, true); } else if (rightKey.isDown) { MainHero.x++; MainHero.animations.play('right', 10, true); } if (game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR)) { fireBullet(); } if (upKey.isDown && MainHero.body.touching.down) { MainHero.body.velocity.y = -350; } } //отдельный модуль 2function resetBullet (bullet) { bullet.kill();} //отдельный модульfunction fireBullet () { if (game.time.now > bulletTime) { bullet = bullets.getFirstExists(false); if (bullet) { bullet.reset(MainHero.x + 3, MainHero.y - 8); bullet.body.velocity.x = +300; bulletTime = game.time.now + 250; } } } //end. // //function create() { ///platforms = game.add.group(); ///var ground = platforms.create(0, game.world.height - 64, 'ground'); //ground.scale.setTo(2, 2); //ground.body.immovable = true; //var ledge = platforms.create(400, 400, 'ground'); ///ledge.body.immovable = true; //ledge = platforms.create(-150, 250, 'ground'); //player.body.gravity.y = 6; //}//отдельный конструктор //самое важное//функция взаимодействия thank's
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