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Found 5 results

  1. So i Heard about Gamedistribution, they basicly Take your Game and distribute it across many Websites, i don't know i heard many many Bad Things like No payout or late payout on paypal. I don't know is it garbage or actually good, i wanted to sell a license but since they only offer monetization i Now think about it, i mean i have like 4-5 HTML Games and i could distribute them all across so many Websites, but idk if Gamedistribution is good, If anyone has experience please share, thanks!
  2. So i read it somewhere a few days ago the playground were open sourced by some individuals. I take a closer look at the code, i found at github. Now the question: So the half of it is missing. The Paths to the single source files needed are changed I think it is a good idea to make pull a requst first were all paths pointing again to https://github.com/BabylonJS/Babylon.js ??? and the do the hard stuff like, change buttons, ui, add new presets... textures. i think this is a difficult question. becourse the playground is running on a different server for now. and when i start to remap the paths back to babylonjs, its kind of counterproductive.
  3. I spend some time in CYOS Editor, nothing crazy some lines and circles til now. I press by accident a button and i was able to change the editor style & more. So, witch button was it? This features should be hidden.
  4. Hello please help me to draw lines between spheres http://babylonjs-playground.com/#VNE2Z#1 @aWeirdo you had a pretty good particel system knowledge, your fireball pg was impressive.
  5. Hello, I have been looking for a good light weight physics engine for simple aabb collision detection, and interaction(solid objects). I cant seem to find anything, the main features I am looking for are: NEEDS: ~aabb collision detection ~solid bodies ~gravity ~velocity and accelartion PREFERRED: ~ability to rotate the rectangle collisions ~circle collision with rectangles ~take weight into account DON'T WANT: ~rendering ~polygon and advanced shape collision ~other high-level stuff Thank you for your time!
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