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Hello again community, I want to show you this little success for me, Basket Slam Dunk, has been the game that has played the most of all that I have done. It has more than 100,000 games played, a record for me. It is a casual game, easy to play and playable on any device. You have to throw the player and put in the basket, very easy to play, and with unlockable balls. I hope you like it Link : https://html5.GameDistribution.com/1e114557c82349ffa04089dcbfb0605b/
Hello my fellow Gamemakers I'm new to the Forum as a Member and today I want to show you my first "real" game that I made with the Phaser Framework. It's a simple catch-the-fruit-with-a-basket-game, but don't take it lightly. Everything is created by me and I'm happy for any feedback on gameplay and that stuff. Enjoy! Catch it! by Hafgandil (Link refers to my own Webpage) As you can see, controls are very simple. I recommend having your fingers hover over the keys at any time Hope you like it, Hafgandil
Hi all, new to Phaser here, loving the framework but finding the documentation kind of hard to navigate. Trying to find out how to make a 'basket' or 'bucket' object that can catch other spherical objects. I'm thinking it could be constructed of three rectangles even, the outer two at an angle. Is this possible with the Arcade Physics engine? If not, is there a better physics engine to choose? I'm not sure of the advantages and disadvantages of Ninja and P2 - does anyone have any insight that might be helpful? Thanks so much - Nick