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Found 6 results

  1. Hi kids! Wow, Wingnut's 2nd Q&A thread-starter IN A SINGLE DAY! Okay, I got this playground thing... https://www.babylonjs-playground.com/#BFM7EX#9 It started as @adam's demo... making a bounding box from an empty mesh. Tilt the camera up/down... notice that the standard bounding box LINES... can be seen THROUGH the ground, and THROUGH the pyramid, too. I need that to remain the same. This is NOT TRUE with the yellow linesMesh. They cannot be seen thru mesh. Solve Option #1: Using the boundingbox.vectors or .vectorsWorld crap in lines 49-59, I would like to "taper
  2. Hi All, How should I go about obtaining the size of mesh in pixels? Is this even possible ? I assume there is away to obtain measurements for the bounding box or something..? Cheers
  3. Hello everyone. I'm new to Phaser, and believe it or not, the first thing I decided to do, was a 2D fighting game. first of all, i'm spanish, so excuse me for my english. I thought it would be an awesome experience, but the real thing is that I've got so many problems with it that I can't do nearly anything. I'm using Phaser for programming it. One of my mayor problems are the collisions. I use spritesheets for the characters, and like in many fighting games, some sprites are smaller than others. (the one for crouching is smaller than the Idle one). the problem is, that when I want to
  4. Hey guys, I've just noticed that the bounding box of a plane in the debug layer and the bounding box which is taken into account when computing mesh intersection with a point are inconsistent. Here is the playground example (just check the bounding boxes checkbox). So one of them should be fixed... Upd: Another problem is when the plane's bounding box does fit the bounding box of debug layer, there is no intersection at all (that's an obvious problem because of plane thickness I think). Here is the playground sample. Maybe the solution is to give a minimal bounding box thickness of BABYLON.
  5. there is any instruction to set the bounding box to an entire group of sprites? I have the following: n_bullets = game.add.group(); n_bullets.enableBody = true; n_bullets.physicsBodyType = Phaser.Physics.ARCADE; n_bullets.createMultiple(10, 'n_bullet'); n_bullets.setAll('anchor.x', 0.5); n_bullets.setAll('anchor.y', 1); n_bullets.setAll('outOfBoundsKill', true); n_bullets.setAll('checkWorldBounds', true);I think setsize method donĀ“t exist for group .
  6. Hello! I'm founder of www.FreezingMoon.org - we're indie game developers working on an open source browser based TBS www.AncientBeast.comWe're considering adopting a game/rendering engine in order to make the game more playable on tablets and phones https://github.com/FreezingMoon/AncientBeast/issues/425 The gameplay coder has a question: Also, what's the state of documentation? Would rather see that instead of almost daily change log xD So far Phaser looks awesome, I really dig the website :-)
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