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Found 3 results

  1. Hola! I wanted to take a screenshot of my game and download it to the user's device. I have this working, almost except that on my iPhone5s in Safari, the downloaded image is upsidedown. To get the screen shot I use my code below (specifically, the toDataURL() function). On my desktop, the downloaded image is oriented the right way. But not in Safari mobile. I don't have Safari Desktop to try it there, so I'm not sure if mobile vs. desktop makes a difference. Has anyone dealt with this? Know of any work arounds? Thank you in advance! saveCanvas : function () { var link = docu
  2. Hello, I have created a simple top-down game with a tiled map for a frogger-like game where i can move my character arround. I now want to implement moving platforms for my character to advance, i want to spawn my platforms on a specific group of tiles, (since this is a frogger game, you could guess i want to spawn logs on water tiles) i have done some research and couldn't really find what i was looking for in the examples and the forum. I would like some advice on the way to proceed in my project, as i am kind of lost Is it possible to generate my platforms using the json data to identify
  3. Hello everyone, I'm fairly new to Phaser, and I'm just starting to figure things out. I made a simple prototype that uses "game.input.keyboard.createCursorKeys()" to listen and process the keyboard's cursor keys. Basically I have a sprite that moves up, down, left and right depending on input. Now I'm trying to achieve the same using touch events: when I swipe left, the sprite moves left; when I swipe up, the sprite moves up, etc.... but with no success. I've managed to detect swipe using a solution that user @imshag posted in this topic: http://www.html5gamedevs.com/topic/3862-swipe-to-
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