Search the Community

Showing results for tags 'funding'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 4 results

  1. We want to bring in html5 games with new look by making 3d games. Dumadu has developed more than 100 casual games for mobiles using Unity and these are 3d games. Our team is recreating these successful games and adding new games every week. In a couple of months we are going to produce 100 html5 3d games. Anyone is interested in partnering for publishing or acquiring games or licenses, get in touch with me at
  2. Hey all, I was wondering what you fine folk think of the platform Patreon. To be honest, I'm a little back and forth about it. It seems like a good thing and in theory would be a really cool way to fund creative endeavours that aren't designed to turn a profit, but can spur good in a variety of other ways. For some reason though accepting money via donations throws up some weird ethical issues within me that I can't quite pinpoint. Does anyone else share these feelings? I think potentially a pretty cool model could be as follows: A developer starts making some open-source, creative commons friendly games. The development of these games would be just like any other, with all graphics, music, story, etc. from scratch (and hopefully of a solid, consistent quality). The games would have no monetization whatsoever (no ads, no microtransactions, etc.), but there would be an accompanying Patreon page for the developer, if fans were interested in supporting further. Ideally the games would target two audiences: Players who're just generally interested in playing a good quality, legitimately free game Aspiring developers who really like and/or are inspired by the characters/plot/scenery/music/anything in the game Regarding target audience #2: I think it's safe to say a great many of us share memories of wanting to use a beloved video game character in a creation of our own. Not necessarily to profit off of, but just to make an awesome game (or movie, or anything) with characters we love. For me those characters definitely came from The Legend of Zelda. But of course, if you start making your own games with copyrighted characters, someone in the legal department of some massive company or another isn't going to be happy about it. SO the reason I think a project like this could be so cool for target audience #2, is that if they genuinely liked the characters (or music, or scenery, or whatever) in this open source game, they would be absolutely free (heck, encouraged) to go nuts and make stuff to their hearts content, publish wherever, and do whatever with. If the developer was able to make enough to live off of, and just spend their time creating games... Well I think that'd be a pretty awesome life. Because lets face it, I think a lot of us would continue to putter around and spend our time coding games and random stuff even if we made the next angry birds and bought an Aston Martin. I know I would... So why not try to build a fan base who could support you while you just spend your time making the stuff you love to make anyways, and just worry about delivering awesome stuff? Whew I wrote a whole essay there. I hope I described my point well enough... TL/DR: Do you think a developer making legitimately free, open-source, CC friendly games (the assets of which were encouraged to be used by creative fans) could viably support themselves in an ethical fashion via monthly donations with a Patreon page? In terms of viability, I'm fairly sure it would take a long time to build up such a presence and a fan-base, but certainly a massive dissatisfaction (in terms of marketing-lingo) a project like this would have over it's competitors would be it's true freeness of play AND lack of stifling copyright law.
  3. Hi everyone, Today we have launched AGF. A new £25k fund open to Indie Devs around the world. All you need in order to apply is a working prototype for us to check out. As well as financial support we're also offering mentorship from the boys at Roll7, makers of the OlliOlli Series and Nicoll Hunt, creator of FIST OF AWESOME. We don't take any IP and we don't tell you how to make your game. All the info you need is at: Hope you guys find this useful.
  4. If this is against the rules tell me and I'll delete the post. [uPDATE] 2h left and they've just reached the goal! Thanks a lot if anyone shared or backed The Interactive Adventures of Dog Mendonça & Pizzaboy is a point n click adventure game with incredible traditional 2d animation. They have already open sourced the engine. It's a general 2d/3d multitarget engine with GUI (kinda like Unity) called Godot and they will open source the adventure game specific tools as a stretch goal as well as adding voice overs and translations to languages other than English. The Kickstarter ends in 5 hours and they need less than 3K to reach the goal. If you like the project it would be much appreciated if you could back it or just share the project link on twitter, facebook, etc.