Search the Community
Showing results for tags 'playcanvas'.
Found 66 results
-
We are very excited to announce the release of support for Basis Texture Compression in the PlayCanvas Editor! β Low VRAM utilization β Tiny file sizes β Fast download times β Fast encode/decode times Read more at: https://blog.playcanvas.com/basis-texture-compression-arrives-in-playcanvas/ Donβt forget to give us a like on the tweet too! π
-
- playcanvas
- basis
-
(and 2 more)
Tagged with:
-
Happy New Year everyone. To kick off 2021, I thought I would announce a little competition to submit the best PR in January to the open source PlayCanvas WebGL game engine! $1000 prize money. See the Twitter announcement here: For inspiration, check out some of the previously merged PRs in the repo: https://github.com/playcanvas/engine/pulls?q=is%3Apr+is%3Aclosed A particularly cool submission from the last month or two was area lights: https://github.com/playcanvas/engine/pull/2535 But the PR can be anything: Bug fix Documentation improvement/addition Refactor New feature Feel free to get creative. Submissions are due by midnight on Jan 31st and I'll announce the winner on 1st Feb. Good luck!
-
- playcanvas
- webgl
-
(and 3 more)
Tagged with:
-
Hi, I need some help deciding which is the best 3D web game framework. I'm looking for something that has good mobile support native touch/virtual joystick support preferably. I have worked with playcanvas but there's no good mobile fps example, most of them use a secondary joy stick for camera control and it runs on very low fps on my device ( https://playcanv.as/p/deRCEGms/ ), although it has quite a lot of examples for pc FPS games. I really like playcanvas so if anyone has any examples/templates/ideas to help me make it mobile friendly that would be appreciated. Does anyone have any suggestions or frameworks?
- 6 replies
-
- babylon
- playcanvas
-
(and 3 more)
Tagged with:
-
Hello. I'm looking for developer to help me finish a fake io game, kinda like spear.io 3d but with cars. It's best if you know playcanvas, but if you're sufficient in 3D development it's fine. You can see a short clip of the prototype to get the idea what the development will be about. Please PM me Thanks fakeio2-short.mp4
-
Super-excited to announce some new experimental PlayCanvas technology that simulates cloth physics. final_5ed7a246132aee0015b5c0af_798743.mp4 Check out the blog article describing how it was done: https://blog.playcanvas.com/implementing-cloth-simulation-in-webgl/ Just a first step - but the added realism for character rendering is superb. Let us know what you think!
-
- playcanvas
- webgl
-
(and 3 more)
Tagged with:
-
I have tried to implement a simple nipplejs joystick on playcanvas(engine only version) as well as threejs but the joystick isn't showing up even in static mode. I'm sure I'm instantiating it properly as I have tried it on anothe div on the same page and it works, but it doesn't work on the canvas. <canvas id="application"></canvas> <script> //Game code var options = { zone:document.getElementById("application"), color: "white", size: 100, threshold: 0.1, fadeTime: 0, multitouch: false, maxNumberOfNipples: 1, dataOnly: false, position: {bottom: "100px", left: "100px"}, mode: "static", restJoystick: true, restOpacity: 0.5, lockX: false, lockY: false, catchDistance: 200, dynamicPage: true, }; var manager = nipplejs.create(options);
-
- playcanvas
- nipplejs
-
(and 2 more)
Tagged with:
-
Some time ago, we launched what turned out to be a really popular browser game: TANX. It's an online tank battle game and it's designed to be all about instant mayhem and fun. But we always felt as though it wasn't pushing WebGL hard enough. So we've spent the last few months revamping it. Here's the result: It's now using the PBR (physically based rendering) support in PlayCanvas. The level, tanks and power ups have all been rebuilt from scratch. So, it's the same great gameplay but with fancy new graphics. Read more about it here. And if you want to play, head to: https://tanx.io Please send us your feedback and suggestions. Want to help us out? We'd really appreciate a retweet: https://twitter.com/playcanvas/status/798871630323843072 See you on the battlefield.
- 10 replies
-
- tanx
- playcanvas
-
(and 5 more)
Tagged with:
-
We want to bring in html5 games with new look by making 3d games. Dumadu has developed more than 100 casual games for mobiles using Unity and these are 3d games. Our team is recreating these successful games and adding new games every week. In a couple of months we are going to produce 100 html5 3d games. Anyone is interested in partnering for publishing or acquiring games or licenses, get in touch with me at arif@dumadu.com
-
Hi, my second 3d html5 game developed using playcanvas https://playcanv.as/p/47539250/ For non-exclusive license, contact : arif@dumadu.com
-
- html5game
- playcanvas
-
(and 1 more)
Tagged with:
-
Looking to convert unity 3d game into HTML5 with facebook Instant api integration to release on Facebook Instant and messenger platform. Please contact experts who has relevant experience and a strong portfolio. Email: abhishek.buchvani@hyprgames.com Skype: abishek.17
- 1 reply
-
- playcanvas
- html5
-
(and 3 more)
Tagged with:
-
Aphrodite Starter Kit UI Text Input A PlayCanvas ready to play starter kit providing a ready to use UI Text Input that works both in desktop and mobile. See it in action here! A complete PlayCanvas project is forked and added to your account. You will be receiving a ready to play project and access to the full source code. You can use it to easily add mobile friendly input boxes anywhere in your UI and even directly in your 3D world. Features list: Easy to setup with documentated parameters. Works in both desktop and mobile devices. Three different types provided: All text, Numbers and Password. Automatically resizes when text is out of bounds. Copy/paste supported via keyboard shortcuts. Full source code provided.
-
Aris Common Utilities for PlayCanvas (free) A collection of functions and utilities that extend and help automate common actions in the PlayCanvas editor. An expanding collection of useful methods from our PIC extensions that can help every user in many common PlayCanvas tasks. Features: Export part or all of your sceneβs geometry to OBJ. Easily duplicate an entity as many times you require with a click of a button. Grid positioning: easily position your entities in grids, full control of cell size and axis. Automatically calculate size and position of any Box Collision component, taking into account its children entities. More coming! Watch this place for new methods added. Get it for free now: https://pic.pirron-rodon.one/
-
Navigation mesh generation inside the PlayCanvas editor in seconds and a 3D pathfinding runtime to animate any entity on a path. Get it here! Easily created navigation zones, find paths and animate your entities on them. Play with it on our playground here! Features: Navigation mesh generation inside the PlayCanvas Editor using Recast, all settings are exposed to tweak. The source .obj of each navigation mesh is added to your project. You can easily download and further edit it. Parse any number of selected entities or even the whole scene. Easily manage your pathfinding zones, simple API to switch active zone on runtime. Pathfinding runtime API to find paths and animate entities on them. THREE-Pathfinding is used as the pathfinding solver. View the documentation here. By subscribing to this product you get access to an editor extension that can easily generate navigation meshes inside the PlayCanvas editor. In addition you get full source code access to all run-time scripts and the THREE-Pathfinding solver. All navigation meshes generated are yours to keep, even after your subscription has ended.
-
- playcanvas
- pathfinding
-
(and 1 more)
Tagged with:
-
Supercharged objects placement using physics directly inside the PlayCanvas editor. Speed up your scene creation! Create natural looking scenes without effort, paint anything on top of anything. Use cases: Easy to use rules for painting a collection of objects. Paint decals on top of surfaces without worrying about manual placement. Drop feature to create natural looking scenes. Athena Terrain Creator support for painting on terrain models. Get it here: https://pic.pirron-rodon.one/ View the documentation here. Speed level design: Physics Drop Feature:
- 4 replies
-
- playcanvas
- editor
-
(and 1 more)
Tagged with:
-
This has been under development for a while but we are proud to have it released today! Using a Chrome extension you can subscribe and load our libraries directly inside the PlayCanvas editor. We are determined in providing a list of editor extensions that empower PlayCanvas and solve case specific problems. Coming soon: Physics Painter P2P Multiplayer Animation Timeline Starter Kits Learn more: https://pic.pirron-rodon.one/ Athena Terrain Creator Create dynamic terrains from heightmaps with adjustable quality and multiple textures that render directly inside the PlayCanvas editor. Terrain creator is an editor extension that integrates seamlessly with the PlayCanvas editor. It provides tools that help you add natural terrains in your scenes and the ability to do object placement in a WYSIWYG way. Features list: In editor terrain generator from heightmaps. No need to include big terrain models to your app, reduce your download size to a minimum. Terrain generation on runtime is fast! Depending on the quality selected can be < 300ms. Support for single and tiled heightmaps, seams are properly calculated during normals generation. Why tiles? Benefit by camera frustrum culling to achieve greater performance. Support for infinite number of terrains! Take care of your polycount and you can have as many terrains as you like. Control your terrain model detail by selecting the number of subdivisions. Control your terrain total size in all directions. Support for colormaps with up to four texture channels. The splatmap shader uses the PlayCanvas shader chunks system supporting all lighting/rendering effects. The terrain model generated uses a standard PlayCanvas material for lighting. A collision component is added that allows compatibility with other editor extensions coming soon. A special terrain-runtime.js script is added to your project to generate your terrain on runtime. All terrains generated are yours to keep! All extension fields include detailed tooltips with usage instructions. Coming soon: API pc.Events that allow you to add your custom logic during terrain generation/texturing.
- 2 replies
-
- webgl
- open-world
-
(and 2 more)
Tagged with:
-
Hi, does anybody know a professional/real mobile game made with Three.js/Babylon.js/Playcanvas? It seems like no one is betting for these technologies and goes for Unity or similar.
- 1 reply
-
- webgl
- playcanvas
-
(and 3 more)
Tagged with:
-
I am new to html5 games. I wanna know what LACKS in HTML5 games in terms of revenue ? Can you monetize html5 games with banners and interestitial ads as ANDROID GAMES DOES ? Is there a possibility of implementing IAP or rewarded videos like ANDROID ? Do u thing that using webview that host an HTML5 game in ANDROID and use all these forms of ads above is a good idea ?
-
Hi, I am learning PlayCanvas to develope some high quality 3D interactive render (currently no games). My previous experience is with Unity3D and I need to port some contents in PlayCanvas. I am also trying to work directly with PlayCanvas Engine without using the editor to realize a viewer that acquire realtime information from my website (something like texture or 3d models). I am looking for some expert coders that can help me both to improve my skills with PlayCanvas Engine and realize some piece of software for me. Please, feel free to contact me to have more info. Cheers!
-
Hello all, We are expanding our team so we are looking for HTML5 (JS) programmers who are passionate about casual gaming, who want to work in international environments, with very experienced industry peers and great learning opportunities. If you have all these qualities we would like to meet you: A strong desire to learn, collaborate and work hard Organized and proactive Proven proficiency and professional experience (or extensive amateur experience) in at least one of the following game engines: Phaser Pixie JS Cocos2D-html5 Haxe/OpenFL Playcanvas Extensive domain of HTML5 and JavaScript Have demos or portfolio you can share Knowing some/all of these skills will make you a little bit more suitable for the position: Intermediate, Advanced or University Studies in Programming Experience working with third-party SDKs (Facebook, Adm...) Experience developing multiplayer games Knowledge of AWS or Google Cloud Knowledge of Unity 3D English You are gonna help us: Technical implementation of the games we make Guarantee the highest quality of our products Collaborate in the design of games Create a better working environment Benefits Flexible schedule with core hours from 10:00 to 15:00 (you choose when to work the rest) Possibility to grow professionally in the company To be able to learn from professionals with more than 10 years of experience in the industry. Join one of Europe's most successful casual gaming companies Possibility of working remotely if you are not in Barcelona PM us your updated CV (and a link to your portfolio) and we will contact you shortly. THIS IS A PAID POSITION
- 5 replies
-
- html5
- html5 game development
-
(and 6 more)
Tagged with:
-
I want to make a 3D RPG. I already have the storyline planned out. I also already have a 3rd person camera set up in playcanvas, but since i'm not amazing at programming yet we can use whatever game engine the programmer wants. The RPG will have 4 characters, including the main character. It will have a lot of action elements and I want it to be very atmospheric. I also want the graphics to be low poly. With the programming I can try to help a little, but ill probably wont be of any use. Thank you and i hope you want to join our team!
-
- 3d
- playcanvas
-
(and 2 more)
Tagged with:
-
I want to make a 3D RPG. I already have the storyline planned out. I also already have a 3rd person camera set up in playcanvas, but since i'm not amazing at programming yet we can use whatever game engine the programmer wants. The RPG will have 4 characters, including the main character. It will have a lot of action elements and I want it to be very atmospheric. I also want the graphics to be low poly. With the programming I can try to help a little, but ill probably wont be of any use. Thank you and i hope you want to join our team!
-
- 3d
- playcanvas
-
(and 2 more)
Tagged with:
-
ΠΡΠ΅ΠΌ ΠΏΡΠΈΠ²Π΅Ρ! ΠΡΠ΅ΠΌ PlayCanvas ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠ° Π΄Π»Ρ ΡΠ°Π±ΠΎΡΡ Π½Π°Π΄ ΠΏΡΠΎΠ΅ΠΊΡΠΎΠΌ: ΠΌΠΈΠ½ΠΈ-ΠΈΠ³ΡΡ Π² ΠΎΠ΄Π½ΠΎΠΌ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠΈ Π½Π° ΡΠ΅ΠΌΡ Π·ΠΈΠΌΠ½ΠΈΡ Π²ΠΈΠ΄ΠΎΠ² ΡΠΏΠΎΡΡΠ°. ΠΡΠΎΠ΅ΠΊΡ ΡΠΆΠ΅ Π·Π°ΠΏΡΡΠ΅Π½, ΡΡΠ΅Π±ΡΠ΅ΡΡΡ Π»ΠΈΡΡ Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ ΠΊΠΎΠ½ΡΠ΅Π½ΡΠ° Π² Π²ΠΈΠ΄Π΅ ΠΌΠΈΠ½ΠΈ-ΠΈΠ³Ρ, Π² ΡΠ°ΠΌΠΊΠ°Ρ ΡΠΆΠ΅ ΡΡΡΠ΅ΡΡΠ²ΡΡΡΠ΅Π³ΠΎ ΡΡΠ΅ΠΉΠΌΠ²ΠΎΡΠΊΠ°. ΠΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠ° Π±ΡΠ΄Π΅Ρ ΡΡΠ΅Π±ΠΎΠ²Π°ΡΡΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ Π»ΠΎΠ³ΠΈΠΊΠΈ ΠΈ ΡΡΠ°ΡΡΠΈΠ΅ Π² ΠΏΡΠΎΡΠ΅ΡΡΠ΅ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΈΠ³ΡΠΎΠ²ΡΡ ΠΌΠ΅Ρ Π°Π½ΠΈΠΊ. Π Π°Π±ΠΎΡΠ° Π² ΠΏΠ°ΡΠ΅ Ρ ΠΎΡΠ½ΠΎΠ²Π½ΡΠΌ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠΎΠΌ, Π²Π·Π°ΠΈΠΌΠΎΠ΄Π΅ΠΉΡΡΠ²ΠΈΠ΅ Ρ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ. ΠΡΠ΅ ΠΏΠΎΠΊΠ°ΠΆΠ΅ΠΌ ΠΈ ΡΠ°ΡΡΠΊΠ°ΠΆΠ΅ΠΌ! Π Π°Π±ΠΎΡΠ° ΡΠ΄Π°Π»Π΅Π½Π½Π°Ρ, ΠΎΠΏΠ»Π°ΡΠ° ΠΏΠΎΡΠ°ΡΠΎΠ²Π°Ρ. Π‘Π΄Π°ΡΠ° ΠΏΡΠΎΠ΅ΠΊΡΠ° - ΠΊΠΎΠ½Π΅Ρ ΡΠ½Π²Π°ΡΡ. ΠΠ΄Π΅ΠΌ ΡΡΡΠ»ΠΎΠΊ Π½Π° Π²Π°ΡΠΈ ΠΏΡΠΎΠ΅ΠΊΡΡ Ρ ΡΠ°ΡΡΠΊΠ°Π·ΠΎΠΌ ΠΎ ΡΠ΅Π±Π΅ Π½Π° apps@borisoft.info (telegram: @tv8eye)