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  1. I am new to html5 games. I wanna know what LACKS in HTML5 games in terms of revenue ? Can you monetize html5 games with banners and interestitial ads as ANDROID GAMES DOES ? Is there a possibility of implementing IAP or rewarded videos like ANDROID ? Do u thing that using webview that host an HTML5 game in ANDROID and use all these forms of ads above is a good idea ?
  2. I want to make a 3D RPG. I already have the storyline planned out. I also already have a 3rd person camera set up in playcanvas, but since i'm not amazing at programming yet we can use whatever game engine the programmer wants. The RPG will have 4 characters, including the main character. It will have a lot of action elements and I want it to be very atmospheric. I also want the graphics to be low poly. With the programming I can try to help a little, but ill probably wont be of any use. Thank you and i hope you want to join our team!
  3. Hello everyone! It's my first post here and I'm very excited to be part of this community! For the past 3 weeks I was transferring John Lemon’s Haunted Jaunt mini game from Unity to WebGL using PlayCanvas Web based Game Engine. It was a really fun project to work on with many challenges along the way. Here is the official build for you to play: https://playcanv.as/p/atVPbI8K/ I also created a public project in PlayCanvas in case anyone wanted to take a look on how I put everything together: https://playcanvas.com/project/917469/overview/john-lemon-public-project And lastly here is the official post on Twitter: I hope you'll like it! Enjoy
  4. Hi, does anybody know a professional/real mobile game made with Three.js/Babylon.js/Playcanvas? It seems like no one is betting for these technologies and goes for Unity or similar.
  5. Hi, I need some help deciding which is the best 3D web game framework. I'm looking for something that has good mobile support native touch/virtual joystick support preferably. I have worked with playcanvas but there's no good mobile fps example, most of them use a secondary joy stick for camera control and it runs on very low fps on my device ( https://playcanv.as/p/deRCEGms/ ), although it has quite a lot of examples for pc FPS games. I really like playcanvas so if anyone has any examples/templates/ideas to help me make it mobile friendly that would be appreciated. Does anyone have any suggestions or frameworks?
  6. Hello. I'm looking for developer to help me finish a fake io game, kinda like spear.io 3d but with cars. It's best if you know playcanvas, but if you're sufficient in 3D development it's fine. You can see a short clip of the prototype to get the idea what the development will be about. Please PM me Thanks fakeio2-short.mp4
  7. I have tried to implement a simple nipplejs joystick on playcanvas(engine only version) as well as threejs but the joystick isn't showing up even in static mode. I'm sure I'm instantiating it properly as I have tried it on anothe div on the same page and it works, but it doesn't work on the canvas. <canvas id="application"></canvas> <script> //Game code var options = { zone:document.getElementById("application"), color: "white", size: 100, threshold: 0.1, fadeTime: 0, multitouch: false, maxNumberOfNipples: 1, dataOnly: false, position: {bottom: "100px", left: "100px"}, mode: "static", restJoystick: true, restOpacity: 0.5, lockX: false, lockY: false, catchDistance: 200, dynamicPage: true, }; var manager = nipplejs.create(options);
  8. Some time ago, we launched what turned out to be a really popular browser game: TANX. It's an online tank battle game and it's designed to be all about instant mayhem and fun. But we always felt as though it wasn't pushing WebGL hard enough. So we've spent the last few months revamping it. Here's the result: It's now using the PBR (physically based rendering) support in PlayCanvas. The level, tanks and power ups have all been rebuilt from scratch. So, it's the same great gameplay but with fancy new graphics. Read more about it here. And if you want to play, head to: https://tanx.io Please send us your feedback and suggestions. Want to help us out? We'd really appreciate a retweet: https://twitter.com/playcanvas/status/798871630323843072 See you on the battlefield.
  9. Our new game "Tennis Pro 3d" for html5. Check it on mobile devices (not for PC browser) Used Gyroscope sensor for Tennis game. Use Gyro gestures for controls https://playcanv.as/p/Y3k9Jqwu/
  10. My new game in html5 done in Playcanvas engine For game licenses contact: [email protected] https://playcanv.as/p/0OdQ0ldY/
  11. We want to bring in html5 games with new look by making 3d games. Dumadu has developed more than 100 casual games for mobiles using Unity and these are 3d games. Our team is recreating these successful games and adding new games every week. In a couple of months we are going to produce 100 html5 3d games. Anyone is interested in partnering for publishing or acquiring games or licenses, get in touch with me at [email protected]
  12. Hi, my second 3d html5 game developed using playcanvas https://playcanv.as/p/47539250/ For non-exclusive license, contact : [email protected]
  13. My 3d game in html5. Looking to provide non-exclusive licenses of this game https://playcanv.as/p/f5b2f1db/ Contact me for more details: [email protected]
  14. Looking to convert unity 3d game into HTML5 with facebook Instant api integration to release on Facebook Instant and messenger platform. Please contact experts who has relevant experience and a strong portfolio. Email: [email protected] Skype: abishek.17
  15. Hi, I am learning PlayCanvas to develope some high quality 3D interactive render (currently no games). My previous experience is with Unity3D and I need to port some contents in PlayCanvas. I am also trying to work directly with PlayCanvas Engine without using the editor to realize a viewer that acquire realtime information from my website (something like texture or 3d models). I am looking for some expert coders that can help me both to improve my skills with PlayCanvas Engine and realize some piece of software for me. Please, feel free to contact me to have more info. Cheers!
  16. Hello all, We are expanding our team so we are looking for HTML5 (JS) programmers who are passionate about casual gaming, who want to work in international environments, with very experienced industry peers and great learning opportunities. If you have all these qualities we would like to meet you: A strong desire to learn, collaborate and work hard Organized and proactive Proven proficiency and professional experience (or extensive amateur experience) in at least one of the following game engines: Phaser Pixie JS Cocos2D-html5 Haxe/OpenFL Playcanvas Extensive domain of HTML5 and JavaScript Have demos or portfolio you can share Knowing some/all of these skills will make you a little bit more suitable for the position: Intermediate, Advanced or University Studies in Programming Experience working with third-party SDKs (Facebook, Adm...) Experience developing multiplayer games Knowledge of AWS or Google Cloud Knowledge of Unity 3D English You are gonna help us: Technical implementation of the games we make Guarantee the highest quality of our products Collaborate in the design of games Create a better working environment Benefits Flexible schedule with core hours from 10:00 to 15:00 (you choose when to work the rest) Possibility to grow professionally in the company To be able to learn from professionals with more than 10 years of experience in the industry. Join one of Europe's most successful casual gaming companies Possibility of working remotely if you are not in Barcelona PM us your updated CV (and a link to your portfolio) and we will contact you shortly. THIS IS A PAID POSITION
  17. I want to make a 3D RPG. I already have the storyline planned out. I also already have a 3rd person camera set up in playcanvas, but since i'm not amazing at programming yet we can use whatever game engine the programmer wants. The RPG will have 4 characters, including the main character. It will have a lot of action elements and I want it to be very atmospheric. I also want the graphics to be low poly. With the programming I can try to help a little, but ill probably wont be of any use. Thank you and i hope you want to join our team!
  18. Всем привет! Ищем PlayCanvas разработчика для работы над проектом: мини-игры в одном приложении на тему зимних видов спорта. Проект уже запущен, требуется лишь добавление контента в виде мини-игр, в рамках уже существующего фреймворка. От разработчика будет требоваться программирование игровой логики и участие в процессе создания игровых механик. Работа в паре с основным разработчиком, взаимодействие с художниками. Все покажем и расскажем! Работа удаленная, оплата почасовая. Сдача проекта - конец января. Ждем ссылок на ваши проекты с рассказом о себе на [email protected] (telegram: @tv8eye)
  19. Hi! This is a prototype for a 3D space platformer game that is in the design phase. You can play it here: http://pirron.one/escaping.earth4 We were able to develop this in a matter of days. Some features: Developed using PlayCanvas. p2.js is used for physics, planets create gravity fields that push objects that enter it, into orbit. solar system is an accurate representation of the real one, using the orbital elements from NASA. Planets were scaled up to help with game play. additional star systems can be added easily from the editor, just by inserting new (real or imaginary) orbital elements. orbits and gravity fields are rendered using "lines" to help the player navigate around. Touch controls are partially implemented, for the moment only to navigate around with the top down camera. This isn't an easy game, nor does it make much "sense" right now! But we are loving how easily it turns out to prototype in PlayCanvas. Stay tuned for feature updates: http://pirron.one/playingincanvas/escaping-earth-3d-space-platformer-prototype Thanks for playing!
  20. At PlayCanvas we've just launched our latest game. It's an Instant Game on Facebook Messenger called Master Archer. It's a simple idea, fire your bow and hit the fruit, but don't hit the boy! The game was made in-house at PlayCanvas and we used the Spine Plugin to do the animation. The game is designed for mobile (playable in Messenger and your Facebook news feed) but it works great on desktop too. Challenge your mates in Messenger now or you can try it from the Facebook page. Or if you're not a Facebook user try it on our site.
  21. Hey. What do you think is the best option ? I know there won't be probably a "best" option but what would you guys choose? Babylon seems more complex than playcanvas but that might bring some more advantages to the table as well idk...
  22. Blast Arena is a modern 3d bomberman multiplayer game made with PlayCanvas. I launched Open Beta for it about two weeks ago, and after many improvements to the servers and polishing, I feel like it's ready for more people to come in! It is a tiny multiplayer game with what you can have some fun already, I also just launched a winter update! You can play it over here, let me know what you think of it - mostly seeking honest feedback approaching a bigger launch.
  23. Miniclip have published Virtual Voodoo, just in time for Halloween! It's made with PlayCanvas and uses ragdoll physics plus lots of particle based effects: You can read more about it here. PLAY THE GAME ON MINICLIP
  24. Check out the latest game from PlayCanvas: SWERVE! PLAY NOW It's a simple but addictive casual game. It's super-lightweight, and is playable after loading just 1.8MB of data. It should run pretty much everywhere: smartphones, tablets, desktop. HOW CAN YOU HELP? If you use Twitter and like the game, please retweet our announcement. We'd really appreciate it! Hopefully, it's a good illustration of what you can build in PlayCanvas with just a few days effort. Want to make something similar? Head to https://playcanvas.com and get creative!
  25. TANX is an online, multiplayer tank battle game. Technologies used: PlayCanvas WebGL Game Engine (open source engine + tools), Node.JS, WebSockets, Web Audio API, Fullscreen API, Touch, 2D Canvas. Play in your browser or Install from the Chrome Web Store
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