Jump to content

Search the Community

Showing results for tags 'gsap'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 8 results

  1. so my gsap duration is longer than next requestAnimationFrame(), lets say 2secs my ques: will it destroy my program in long run? should i bother about it and optimize it? will it create multiple gsap threads? how to optimize/destroy old gsap in next requestAnimationFrame?
  2. Hello, First time posting on this forum. Issue: I am having issues using TweenMax when rendered in WebGL with PIXI. Nothing happens at all. If I change my code to use canvas it works just fine. Is anybody having similar or the same issues? Thanks for any help. let app = new PIXI.autoDetectRenderer(1920, 1080); document.body.appendChild(app.view); let stage = new PIXI.Container(); let testGraphic = new PIXI.Graphics(); testGraphic.beginFill(0x18FF10); testGraphic.drawRect(0, 0, 500, 500); stage.addChild(testGraphic); TweenMax.to(testGraphic, 1, {pixi: {alpha: 0}}); ap
  3. Hello! I'm find the perfect animation example but it works only on one image and in default mode (autoplay on page load). I need to init this only on mouseenter event and for each current image. This is example in codepen I'm found contidion to mouseenter and mouseleave event if ( options.interactionEvent === 'hover' || options.interactionEvent === 'both' ) { slidesContainer.pointerover = function( mouseData ){ mouseX = mouseData.data.global.x; mouseY = mouseData.data.global.y; TweenMax.to( displacementFilter.scale, 6, { x: "+=" +
  4. Hello. I tried to get a kind of focus helper with the mouse when the pointer rolls over an item. but i can get a good easing when the mouse are hover a element. I do not know if I explain myself well, but I will try. i use the pointerLock API. when the mouse icon get hover a new elements, i want to help the mouse to move to center of element. But without disturbing the control of the mouse. the idea is to create a focus helper to center the pointer on the elements when the mouse has a contact with the outlines. i try my best to make a codepen. for acti
  5. Hello everyone! I'm using TweenMax.js (GSAP) to tween position for model with bezier but model's rotation incorrect. This is PG: http://www.babylonjs-playground.com/#H30ZQI How to fish's head rotation in the direction of movement? (JUST use TweenMax.js, DON'T use BABYLON.Path3D). Thanks you!
  6. bionicGirl


    Hi, this is my first try with Pixi and I would love to animate it using my fav tweening library Greensock. ABove is my pen. I don't get any errors, yet my displacementMap isn't animating... What am I doing wrong here? Any other improvements are also welcome. Thank you so much!
  7. Hello everyone, i am new here, and would like to ask my first question! I have made a 2d canvas game using mainly CreateJS, and GSAP. For various reasons, i would like to be use Firefox as a browser, but i have had some performance issues that couldn't surpass. So i decided to check a webgl based rendering library such as pixiJS. I have made a quick test page to see if i could get smooth tweening using webgl rendering vs canvas based rendering. I would expect better framerates using webgl, but the truth is that i get lower framerates and really jerky motion. All the articles and examples i'v
  8. Hello folks, I'm a newbie and I try to figure out how this framework works. After I watched this site, I was amazed and wanted to learn more. http://www.shanemielke.com/archives/usopen-sessions/ I'm a little bit stuck on a case. So what I want to do is to draw 3 line that match the border of my window. That's fine, but In a second step, I'd like that this lines move without leaving the border. Here is my little code for this part // This is how I create the line var lineArray = []; for (var i = 0; i < 3; i++) { var line = new PIXI.Graphics(); line.lineStyle(1, 0xf3a33f); if(i == 0
  • Create New...