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Showing results for tags 'reverse'.
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Hi All, I'm new here, So first of all, Kudos to all working in BJS. I'm impressed. And Kudos to the community, as I can see it is a very active community. Coming to my problem, I have a babylon file, which contains a set of meshes, each having its own key-framed animations. After a lot of trial and error, I could animate them using scene.beginAnimation(mesh, 1, 100, false, 0.6, function() {}); And Iam not sure what values I need to give for speedratio, I tried with 1 and couple of other numbers and right now on 0.6. Yay ! now it is working. It Played. Now
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- reverse animate
- reverse
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Hi Guys, I am new to interactive HTML5 stuff, so I'm hoping you good folks can help me with this. I'm no professional developer, but I am a professional audio editor. I have a little bit of experience with HTML code and javascript/c# and enjoy working on small projects as a sideline. To make my first interactive/game-like project a bit easier, I decided to try Google Web Designer. I had some problems with the first attempt, so this time, I coded the CSS content and some other bits myself. The problem I am stuck on now is where I want a spritesheet animation to change play direction w
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Hello there! This year I've discovered the js13kgames competition and I've decided to find some time and give it a try! It has been really challenging and I've learned a lot! Unluckily I've discovered the competition a little bit late so I've just had like a week to create my game but in the end I managed to do it in time 2015's theme was "Reversed" so I've decided to create something a little bit crazy, and pretty hard to play: a fast paced survival space shooter in which enemies have the same color of the background. You will have to reverse the background color to reveal hidden enemies
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I have created a small platform game to try out phaser. I'm having trouble with reversing a sprite when colliding with a specific tile. I have created the map with Tiled and place specific tiles to create an enemy patrol zone. When an enemy (from a group) collides with the tile it should turn around and go in the opposite direction. I'm using the code below. Within the game.create I'm using setTileIndexCallback to trigger the below function. create: function () { // other code here map = this.add.tilemap('level1'); map.addTilesetImage('terrain', 'Tileset'); hogs = this.game.add