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Found 11 results

  1. This is a game I created using Phaser3 for my final project at my coding bootcamp last year which I converted from a Pygame version I created in the early weeks of my bootcamp. You could find a youtube video preview of the game at https://www.youtube.com/watch?v=YZhNVVPbvzI. The actual game that can be played is located at https://jablonskiwebdevelopment.com/rpg/objalinsk. You will need to create an account to play as your stats are saved for if you want to return to the game. (I ask for an email during signup but you could provide a fake one if you do not want to provide a real one
  2. Hi Phaser community, I'm new to game development and found the source of the game PixelQuest on CodeCanyon. What i would like to do in this game is to add a battle functionality like the one of Pokemon, so on random grass spots there should pop-up a 'battle screen' with an opponent and my own 'pokemon' Hope that someone can help me in the right direction :-) Kind Regards, Mugaru
  3. Hi everyone!! I have uploaded my last game, you can try it here: KARTWARS.io KartWars.io is a massive multiplayer IOgame developed in Phaser 2.6.2, Websocket and node.js. In this game you must get coins and smash your enemies using different items. Other players will try to kill you and steal your coins, but you can use your Energy Shield, although this will decrease your Coin Score. Your Coin Score speeds up your kart too. You can use the radar to locate the top three players. Here are some screenshots from gameplay: There are six different ite
  4. Valhalla awaits your enemies in Viking: Way to Valhalla! This highly addicting, match-two battle game places you in the role of a Viking protecting your village and trying to save your woman! Available on both desktop and mobile, you have to match symbols of the same color to create another one and match swords to execute an attack to shut down your enemy. Use tactics and forward thinking strategies to defeat your enemies and save your people! Will you prove your worth in battle or will you end up in Valhalla, defeated? The game was built using Phaser. Link: https://www.crazygames.co
  5. Update - the game is now available on Google Play as a native app: https://play.google.com/store/apps/details?id=com.afgt.naval The link http://www.askforgametask.com/mobile/games/naval/ Description Naval Battle is an HTML5 arcade game in which your mission is to destroy a fleet of enemy cargo ships before they deliver ammunition and provisions to the enemy troops. You are the commander of the VIC Victory, a fast light tank used by the Mobile Costal Artillery in defending a country against sea attacks. Your tank is armed with a limitless supply of anti-ship shells, bu
  6. Since last summer, I've been making a simple tactical game. Now I want to show it to the world. LINK: http://ludistrona.cba.pl/inexenRR.php Sorry for large number of text in Polish, but I'm kinda patriotic. ;P "Bitewka" means "little battle" in my language. Unfortunately, game doesn't word on mobile devices. How to play: You are red and fight with blue. Both armies are divided into units (max 8), consisting up to 16 soldiers. You command the units by dragging their symbols. I made seven stages: one easy (Noob War), two hard (Rangers, Elephants), thr
  7. Hello there! This year I've discovered the js13kgames competition and I've decided to find some time and give it a try! It has been really challenging and I've learned a lot! Unluckily I've discovered the competition a little bit late so I've just had like a week to create my game but in the end I managed to do it in time 2015's theme was "Reversed" so I've decided to create something a little bit crazy, and pretty hard to play: a fast paced survival space shooter in which enemies have the same color of the background. You will have to reverse the background color to reveal hidden enemies
  8. While working on my current project, an RPG with a Pokémon-esque menu-based battle system, I've begun to struggle with figuring out how to have complex, multi-layer, text (BitmapText, rather than button or image-based) menus. By "multi-layer", I mean that a menu can bring up another menu, ad infinitum, all potentially with different menu layouts (a list or a grid, for example). By "complex", I mean that the selections within menus can have wildly varying results; there could be a different function called by each selection, or there could be a few different functions that receive different par
  9. Hello! I have an open source turn based strategy game that's running quite an old version of Phaser 1.1.3. I tried migrating to version 2.0.5 today but I couldn't pull it off and ended up reverting my attempt. I'm rather noobish when it comes to Phaser, so I could really use some help porting to the newer version. You'll get credited and also receive reputation points and will share your website on the project's own website and such. The github is https://github.com/FreezingMoon/AncientBeast - issue https://github.com/FreezingMoon/AncientBeast/issues/718 Official website http://AncientBeast.
  10. Hi everyone, I've been lurking around here for sometime now. Finally i've got a game to showcase to everyone here. Still work in progress though. I present to everyone, Blue Weapon - Link below. https://googledrive.com/host/0Bx7Ociw4jEolTVJyWmhuQUlqaUk/index.html I came from impactJS. So of course I bought a copy of the impact engine I bought impactjs almost about 1 year ago and I've been working on my game ever since. This is a shootem'up game that has the following features: 10 levels 3 different enemies with different abilities 2 ways to shoot them down. Either shoot your normal weapon or
  11. This week is FightMagicRun's 5th 48 hour game competition. It ends 2 days from now. And the theme for this week is... LAVA! Good luck everyone!
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