Jump to content

Search the Community

Showing results for tags 'js13kgames'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 15 results

  1. end3r

    js13kGames 2020

    To keep the tradition going, I'm posting a new topic for the upcoming js13kGames 2020 - online competition for HTML5 game developers, where the fun part is the size limit set to 13 kilobytes. It runs yearly since 2012. We'll have the ninth edition on the exact same dates as usual - between August 13th and September 13th. There will be many cool prizes to be won. Reference topics from previous years: 2013, 2014, 2015, 2016, 2017, 2018, 2019. Follow the competition on Twitter and/or Facebook.
  2. Hello everyone! Last week I submit my #js13k entry, Back Attacker. This is my first game,😀 so I want to get comments of anyone! I'd love it if you guys could give it a play and help to improve by feedback! https://js13kgames.com/entries/back-attacker - it's playable in Firefox and Chrome Desktop.
  3. end3r

    js13kGames 2019

    Another year, another topic - this one's for js13kGames 2019, eighth yearly edition of the online competition for HTML5 game developers where the fun part is the size limit set to 13 kilobytes. It runs for a month between August 13th and September 13th, and we have a whole lot of cool prizes to win. Check the topics from previous years for reference: 2013, 2014, 2015, 2016, 2017, 2018. Follow the compo on Twitter, Facebook, and Medium to be up-to-date with what's happening.
  4. end3r

    js13kGames 2018

    It's time to start a thread for this year's js13kGames - an online competition for HTML5 game developers that runs since 2012. The fun part is the size limit set to 13 kilobytes - check the rules for details if you want to learn more. The seventh edition start as usual, on August 13th, and end a month later, on September 13th. Check the previous years' topics for reference: 2013, 2014, 2015, 2016, 2017. There's a whole bunch of nice judges, cool prizes, there will be free t-shirts and other swag as well. Follow the compo on Twitter and Facebook for updates as this year will introduc
  5. end3r

    js13kGames 2017

    It's that time of the year again - time to start thinking about the js13kGames competition. The sixth edition will start on August 13th, 13:00 CEST and will run for a month. For those who don't know it yet: it's an online competition for HTML5 game developers where the fun part is the file size limit set to 13 kilobytes. Check the rules for details. There are always notable judges, lots of cool prizes, and free t-shirts for all entries shipped worldwide. See the forum topics from previous years for reference: 2013, 2014, 2015, 2016. Follow the compo profiles on Twitter and Facebook t
  6. end3r

    js13kGames 2016

    The fifth edition of the js13kGames competition starts in more than two months, but I wanted to slowly start organizing everything already. I'll announce everything here, and if you have any questions feel free to ask. For those who don't know: it's a JavaScript coding competition for HTML5 game developers. You have a month (from August 13th till September 13th) to create a game on the given theme (announced at the start of the compo) that have to fit into the 13 kilobytes limit with all the resources when zipped. It is a challenge, but the one that spawns creativity. Check out
  7. I've teamed up with the AirConsole guys and we're organizing a competition for HTML5 game developers. You can win 1500 USD and the Construct 2 Business license while implementing their API, and there are also 10 runner-ups with 100 USD each for honorable mentions. Compo website: developers.airconsole.com/#/competition-2016-01 The interest in the compo is still pretty low so you have a huge chance to grab that easy 100 USD. You keep all the rights to your game and will get an extra promotion through their store. I personally was always interested in Gamepad API, Panasonic smart T
  8. end3r

    js13kGames 2015

    The next, fourth edition of the js13kgames competition starts in more than a month, so it's time to create a thread and start talking about it. For those who don't know: it's a JavaScript coding competition for HTML5 game developers. You have a month (from August 13th till September 13th) to create a game on the given theme (announced at the start of the compo) that should fit into the 13 kilobytes limit with all the resources when zipped. It is a challenge, but the one that spawns creativity. Check out rules and previous entries, forum topic from 2014, follow compo on Twitter and Facebook
  9. Hello there! This year I've discovered the js13kgames competition and I've decided to find some time and give it a try! It has been really challenging and I've learned a lot! Unluckily I've discovered the competition a little bit late so I've just had like a week to create my game but in the end I managed to do it in time 2015's theme was "Reversed" so I've decided to create something a little bit crazy, and pretty hard to play: a fast paced survival space shooter in which enemies have the same color of the background. You will have to reverse the background color to reveal hidden enemies
  10. The third edition of the js13kGames competition will start in a month on August 13th, so I wanted to create a topic for everything related to the compo. I'll start announcing the judges and prizes soon and if you have any questions feel free to ask them here. You have a month to create HTML5 game that fits into 13 kilobytes limit, see the Rules for details, forum topic from 2013, games from 2012 and games from 2013 for reference. Follow @js13kGames on Twitter for all the news and announcements about the competition. If you want to sponsor the compo or offer prizes please get in touch. So,
  11. EXTREME MINI MASSACRE http://js13kgames.com/entries/extreme-mini-massacre Hi everyone, I want to share with you this small game I created for the js13kgames compo. It's all about shooting like a crazy person. You can play using you keyboard + mouse or with an Xbox 360 controller. Cheers!
  12. I've created a game called Triskaidekaphobia to promote the js13kGames competition. The name of the game means "the fear of the number 13", so I thought it would be perfect for this gig. The story is simple: you are in the dark forest full of terrors and have to run away from the vicious Thirteens. Tap to jump between branches to avoid them. You can PLAY THE GAME HERE. As usual: the game was created using Phaser, you can read very short "making of" blog post about it. How do you like the minimalistic art style? Any feedback will be much appreciated.
  13. Andrzej end3r Mazur explain that he don't add the server category right now because he received to many questions about this category rules, and because he need somebody to help in this category. If we come with a conclusion, he said that is ok to back with the server category, allowing multi-player games, even now for 2014. This was the 2013 rules about the Server Category: 6 - Server development When participating in the Server category you have 13 kB for the server and 13 kB for the client, so it's a total of 26 kB. You can use Socket.io to ease your development and help you with the onlin
  14. Hi, I would like to introduce my game in js13kgames competition, is tube shooter inspired by old game name Gyruss. In game you find auto resize for any screen size, software 3d rendered in canvas2d, particle, alternative control for desktop and mobile device. Game working with almost any browser in desktop and mobile (without ie8 and earlier and all mini browser)In mobile, using iPhone4s I have almost ~40fps. Every feedback is welcomed You can play here http://bit.ly/14VdO4m Share it if you like! The source code are available on Github.https://github.com/seemerlin/JunoJS
  15. Hi everyone, I just released my js13kGames contribution. It's a retro top-down shooter called Floor Thirteen. Every feedback is welcomed, shares too! http://js13kgames.com/entries/floor-thirteen The game is rendered using an HTML canvas. Internally the game loop runs an Entity-Component-System engine. That was a real pain to build a robust ECS engine which does not exceed 1kb. The source code is available on Github. https://github.com/ooflorent/floor13
×
×
  • Create New...