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Found 9 results

  1. Hi, I don't know how to assign the life variable individually to each zombie, avoiding that when one is hit, life is taken away from everyone. Same thing for the infectStatus which affects all zombies and not the individual. Thanks a lot! var zombies; var zombieLife = 3 this.create = () => { zombies = game.add.group(); zombies.enableBody = true; zombies.physicsBodyType = Phaser.Physics.ARCADE; var zombie0 = game.add.sprite(500, 1400, 'zombie'); var zombie1 = game.add.sprite(600, 1400, 'zombie'); zombies.add(zombie0); zombies.add(zombie1); zombies.setAll('anchor.x
  2. I am trying to create an adventure game. Very new to Phaser and Js. I've been through multiple tutorials and am now trying to make my way on my own. If you imagine a stage that can be returned to at any time, I need to know if the coins on that stage were collected before. I can write individual functions for each coin successfully: var State1 = { preload: function(){ game.load.image('coin','coin.png'); }, create: function(){ //note these vars are declared in Main state numCoins = 0; //the array that will tell me if the coin has already been collected. that check hasn't be
  3. Hello, I have a form built using PHP, and need to pass the text input value to an external .js file. Here is the PHP code: <?php $brsh_size = 1; ?> <span> <div><span><center><input class = 'sp-flat' type="color" id="picker" value="#000" act="get-color" /></center></div> <center class='font-brush'>Brush Size:</a><input type="text" size="3" maxlength="3" id="br_size" act="get-brushsize" value="<?php echo $brsh_size;?>"></div></center> </span> I have a case i
  4. Hey guys, I have a quick question about 'Groups' as I'm kinda new to this Phaser HTML5 game dev. So my plan is to create multiple groups and have control over each one of them. First thing that came into my mind is to create a 'for loop' and be done with! Problem is that I don't know how to assign different names for a variable (wave).Example: Instead of doing this: this.wave00 = game.add.group(); this.wave00.enableBody = true; this.wave00.physicsBodyType = Phaser.Physics.ARCADE; this.wave01 = game.add.group(); this.wave01.enableBody = true; this.wave01.physicsBodyType = Phaser.P
  5. hi, i'm searching to modify a variable with dat gui. Dat.gui appears on my screen and i have no error. The option "speed" appears also and i can modify the value but that do noting on my object. in fact i must access to this.weapon.fire() to update the result but i can't acess to it. What's the true syntax to access this function ? thanks for your help. _weapon = function(delay,posx,posy,speed,frequency,variance,angular,_flag,kill_with_world,special_color){ this.special_color=special_color this.kill_with_world=kill_with_world this.delay=delay this.posx=
  6. Hello ! I really want to read the source code of phaser, but I am not that professional. the namespace Phaser is declared inside a function, so I am wondering how we can access it outside it ? (function(){ var Phaser = Phaser || {}; }).call(this); Phaser.something = 5; //Reference error, Phaser is not declared what things I ca learn to read the source code perfectly and have this awesome experience ?
  7. Hi, I want to get from database position of sprite and i am doing it with AJAX. In main file: var playerx = 0; var playery = 0; function start(){ $(document).ready(function(){ $.ajax({ type:"GET", /*Informacja o tym, że dane będą pobierane*/ url:"start.php", /*Informacja, o tym jaki plik będzie przy tym wykorzystywany*/ contentType:"application/json; charset=utf-8", /*Informacja o formacie transferu danych*/ dataType:'json', /*Informacja o formacie transferu danych*/ /*Działania wykonywane w przypadku s
  8. Hello, is there any way to create a shader code(v&f) that comes from an ajax request like stored in a variable ?? regards
  9. Hi, I'm trying to create a small javascript app which loads a JSON url and displays some html and divs based on the JSON data. It's got to be as small as possible so without using a frameworks like Phaser and jQuery. The javascript scope of variables is a bit tricky, and I'm having some trouble getting it to work properly. My question is, how can create the MyGame class with an imageShapes image and then reference that imageShapes in the onreadystatechange method of XMLHttpRequest? Here is my code:// namespacevar MyGame = MyGame || { gamedata: [], test123: 'This is a test value 123'};//
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