Search the Community
Showing results for tags 'western'.
-
Hi all, Lasso Sister is a third-person 3D western. You are a bounty hunter with a rope and no gun. Pick one of thirteen wanted posters, ride out to the hideout, chase the outlaw down, hold Space to spin the lasso and release to throw it up to 30 metres. Caught outlaws are dragged behind your horse, three in a line, to the jail. Drag one more than 80 metres and the rope slips, and you have to chase on foot by mashing Space and win a fistfight. After the thirteenth there is an ending, a jailbreak, and all thirteen again with doubled bounties. English and Korean, PC and landscape phones. Play (free, no sign-up): oreumgames.com/en/games/lasso Tech, since this is a dev forum: Three.js with plain JS files on top, no engine. All fourteen people are GLB models from an AI mesh generator, and only four came with a skeleton. The rest, including the hero, were rigged in Blender from a script: move the joints of an existing Mixamo-style skeleton into the new body, auto-weight a voxel-remeshed proxy, and transfer the weights to the original mesh, so the clips we already had retarget onto all of them. None of them had finger bones, so a fist is a morph target baked into each GLB, 10 to 40 KB each, switched on during fights. Quantizing vertex attributes took the twelve outlaw models from 15 MB to 9.9 MB without changing the look. The pony has 13 bones and its walk and gallop are driven in code rather than from clips. The catch moment is where most of the feel went. When the loop lands the game runs at 0.15x for half a second while the camera keeps real time, the FOV pulls from 50 to about 44, the screen edges flash, and the loop climbs from the boots to the chest over 0.26 s before the rope goes taut. The sounds are Pixabay recordings, a whip crack and a rope tightening, embedded as base64 so the game still opens from a double-clicked HTML file. Fleeing outlaws steer by probing 16 directions up to 16 m every 0.25 s in 1.5 m steps and scoring open distance; coarser steps let them skip a thin fence, which is how the boss ended up running into a wall. Mesa collision was ovals at first and the outlaws disappeared into the cliffs, so now each mesa's boundary is sampled from the mesh at 34 angles where the surface rises more than 0.6 m. The performance lesson was about first draws. Before release the frame-time log showed three hitches over 0.1 s: the town's first draw right after start, the destination arrow's first draw after picking a poster (up to 1 s), and the first appearance of each outlaw model (0.56 s). All three were materials and geometry being uploaded on first use, so now the loader draws them once off-screen before the title appears. After that the play, ending and jailbreak logs show zero frames over 0.1 s on an Intel Iris Xe laptop. Made by a very small indie team in Korea. One thing I would like to hear: on your phone, does the throw still feel readable at 30 m, and does the chase stay smooth with three outlaws on the rope? Thanks for playing!
-
Description In Quickdraw Duel, you are rewarded for your speed and accuracy. Take the age-old test of dedication and bravery by facing your challengers in face-to-face mortal combat. In this PC-only game, use the arrow keys or WASD to walk away from your opponent, then rapidly turn around and press a number from 0-9 to get the kill! Good luck compadre! This game was created by Caleb Magee. I created this game as a project for school and my friend who runs HTMLHigh5.com said he'd be happy to post it on his site with a little polish. This was my first game to make, so feedback would be much appreciated! It was created with HTML5 Canvas and Javascript. Play Here Screenshot
-
Hi, http://www.kongregate.com/games/Full2D/speedy (its also on FGL as "Speedy James", any type of license avaliable at the moment). Serious offers are welcome. thanks
